Monsterracer Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, -26, D:1) 22 sling bullets (18, 2, D:1) a +0 dagger (28, -25, D:1) a +0 club (33, -4, D:1) a +0 dagger (35, -10, D:1) a +0 club (35, 22, D:1) a +0 club (36, -10, D:1) a +0 whip (36, -9, D:1) a +0 club (37, -29, D:1) a +0 dagger (45, -1, D:1) a +0 dagger (56, -30, D:1) 21 arrows Level 2 of the Dungeon (0, 0, D:2) a +0 hunting sling (7, 16, D:2) a +0 dagger (8, 6, D:2) 29 bolts (9, 34, D:2) a +0 dagger a +0 spear (11, 34, D:2) a +3 spear (14, -14, D:2) a +0 club (20, 5, D:2) 3 tomahawks (20, 24, D:2) 21 sling bullets (22, -4, D:2) a +0 leather armour (22, 22, D:2) a +0 scale mail (24, 19, D:2) a +0 morningstar (26, 0, D:2) a +0 ring mail (26, 15, D:2) a +0 short sword (33, 0, D:2) 5 javelins of penetration (35, -12, D:2) a +0 dagger (44, -17, D:2) a +0 short sword a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 club (0, 16, D:3) 19 bolts (11, 31, D:3) a +0 dagger (12, 11, D:3) a +0 robe (13, 8, D:3) a cursed -2 club (14, 5, D:3) a +0 hunting sling (21, 35, D:3) a +0 chain mail (24, 39, D:3) a +0 club (27, 13, D:3) a +0 hand axe a +0 hunting sling a +0 ring mail (31, 17, D:3) a +0 war axe a +0 leather armour (38, 7, D:3) a +0 naga barding (42, 15, D:3) a +0 dagger (42, 20, D:3) a +0 leather armour a +0 flail a +0 spear a +0 animal skin a +0 helmet a +0 club a +0 club (42, 22, D:3) a +0 club (43, 19, D:3) a cursed +0 dagger a +0 dagger (43, 20, D:3) a +0 club a +0 club (44, 19, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Tunes's Armour Shoppe a +2 pair of gloves of dexterity (215 gold) a +0 ring mail (40 gold) a +1 ring mail of cold resistance (160 gold) +0 storm dragon scales (800 gold) a cursed +0 scale mail (10 gold) a +0 scale mail (40 gold) a +0 scale mail (40 gold) a +0 robe (7 gold) (0, 0, D:4) 23 arrows (18, -19, D:4) a +0 leather armour a +0 dagger of freezing (20, -1, D:4) an uncursed ring of teleportation (22, 16, D:4) 11 arrows (34, 20, D:4) a +0 giant spiked club (36, -14, D:4) a +0 dagger (39, 2, D:4) a +0 mace (49, -12, D:4) a cursed +0 leather armour (53, -32, D:4) a +0 robe (53, 13, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (25, -27, D:5) a +0 robe a cursed +0 dagger (29, -24, D:5) a +0 leather armour (31, -24, D:5) a +0 whip (33, -25, D:5) a cursed +0 ring mail a +0 short sword (48, -27, D:5) 18 arrows a +0 shortbow (48, -26, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a cursed +0 shortbow 18 arrows (7, -17, D:6) a tomahawk (7, 0, D:6) an arrow (9, -17, D:6) a +0 robe a +0 dagger (9, -11, D:6) 5 curare-tipped needles (10, -18, D:6) 3 tomahawks a +0 dagger a +0 flail a cursed +0 leather armour a +0 club (15, -22, D:6) a +0 club (28, 24, D:6) a +2 dagger of flaming a +0 leather armour (35, 20, D:6) 2 tomahawks (38, -2, D:6) a +0 rapier (40, 8, D:6) a +0 dagger (44, -4, D:6) a +0 flail (52, 21, D:6) a +0 flail (58, 25, D:6) a book of Geomancy Level 7 of the Dungeon (0, 0, D:7) a +0 robe (6, 6, D:7) an arrow (7, 7, D:7) 5 arrows a +0 shortbow (7, 34, D:7) a +1 spear of venom (11, -6, D:7) a +0 dagger a cursed -2 short sword a +0 scale mail (12, -7, D:7) a cursed -1 club a +0 chain mail (12, 19, D:7) a +0 pair of gloves (32, 7, D:7) a +0 dagger a +0 robe (34, 5, D:7) a +0 dagger a +0 robe (34, 7, D:7) a +0 dagger a +0 robe (37, 7, D:7) a +0 dagger a +0 robe (43, 13, D:7) a +0 flail (44, 7, D:7) a book of Minor Magic (44, 13, D:7) a +0 dagger a +0 robe (47, 15, D:7) a +1 short sword of freezing a cursed +0 robe a +0 animal skin a +0 dagger a +0 robe (47, 16, D:7) a +0 glaive a +0 chain mail a +0 ring mail (47, 17, D:7) a +0 animal skin (55, 4, D:7) a +0 dagger a +0 robe Level 8 of the Dungeon (0, 0, D:8) a +0 club (7, -6, D:8) 3 curare-tipped needles a +0 short sword a +0 blowgun (8, -8, D:8) a +0 dagger (8, -6, D:8) a +0 dagger a +0 short sword (9, -6, D:8) a +0 giant club a +0 dire flail (12, -1, D:8) 27 bolts (16, -16, D:8) a +0 hunting sling (24, -4, D:8) a +0 robe (34, 4, D:8) a +0 club Level 9 of the Dungeon (0, 0, D:9) a +0 leather armour (17, -25, D:9) a +0 war axe (24, -15, D:9) an arrow (24, -5, D:9) 6 poisoned needles (24, 7, D:9) a cursed +0 shortbow 26 arrows (26, -35, D:9) 19 arrows (28, -15, D:9) a +0 chain mail (29, -31, D:9) a +0 trident (29, -15, D:9) a +0 mace a +0 ring mail a +3 shortbow 17 arrows (30, -16, D:9) a +0 short sword (30, -15, D:9) a +0 whip a +0 blowgun 17 poisoned needles a +0 dagger (32, 1, D:9) a +1 hat (42, -6, D:9) a +0 whip of electrocution (48, 5, D:9) 23 bolts (51, 5, D:9) a +0 giant club (52, -31, D:9) 18 bolts (56, -20, D:9) 19 sling bullets Level 10 of the Dungeon (0, 0, D:10) a +0 mace (0, 2, D:10) a +2 short sword of venom (1, 1, D:10) a +0 trident (10, 30, D:10) 18 sling bullets (12, 11, D:10) a +0 spear (18, 44, D:10) 7 javelins (20, 32, D:10) a +0 trident a +0 shortbow 17 arrows (22, 33, D:10) a +0 giant club (32, 37, D:10) a scroll of noise (33, 47, D:10) a cursed -1 long sword (34, 16, D:10) a +0 flail (35, 15, D:10) an uncursed amulet of harm a +1 dagger of flaming a +0 robe (36, 16, D:10) a +0 flail a +0 leather armour (36, 45, D:10) a +0 helmet (37, 16, D:10) a +0 dagger a +0 ring mail Level 11 of the Dungeon (0, 3, D:11) a +0 falchion a +0 robe (0, 21, D:11) a +0 leather armour a +0 club a +0 short sword a +0 leather armour (1, 21, D:11) a +0 robe a +0 dagger (1, 22, D:11) a +0 robe a +0 dagger (2, 21, D:11) a +0 short sword (9, 2, D:11) a +4 dagger a +0 robe (21, 28, D:11) a +0 giant club (22, 25, D:11) a +0 dagger (23, 53, D:11) a cursed +0 robe (24, 38, D:11) a +0 leather armour a +0 falchion (25, 35, D:11) a +1 dagger of protection a wand of random effects (16) (37, 31, D:11) 2 tomahawks a +0 war axe (40, 29, D:11) a +0 morningstar of protection (41, 34, D:11) the Incunabulum of Arcane Weapons Spells Type Level a - Magic Dart Conjuration 1 b - Stone Arrow Conjuration/Earth 3 c - Sticky Flame Conjuration/Fire 4 d - Venom Bolt Conjuration/Poison 5 (42, 30, D:11) a +0 dagger (53, 33, D:11) a +0 robe Level 12 of the Dungeon (0, 0, D:12) a +0 hand axe (2, -13, D:12) a +2 long sword of slicing (12, -5, D:12) a +0 scale mail a +0 flail (13, -5, D:12) a +0 robe a +0 dagger (14, -3, D:12) a +0 flail a cursed +0 chain mail (15, -3, D:12) a +0 mace (16, -14, D:12) 2 large rocks (18, -5, D:12) a +0 giant club a +0 giant club (19, -14, D:12) 2 large rocks (21, -10, D:12) a +0 leather armour (22, -12, D:12) +0 steam dragon scales (25, 37, D:12) a +1 helmet (29, 16, D:12) an uncursed ring of poison resistance {!d} (31, 26, D:12) the +3 long sword "Apeeqein" {flame, +Blink Stlth+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It lets you blink. It makes you more stealthy. (31, 39, D:12) a scroll of immolation (38, 19, D:12) 5 large rocks (39, 14, D:12) a +0 leather armour a +0 flail (39, 15, D:12) a +0 leather armour (39, 16, D:12) a +0 falchion (40, 15, D:12) a +0 club (44, 8, D:12) a +0 pair of boots Level 13 of the Dungeon [Shop] Zuighu's General Store a wand of disintegration (14) (252 gold) a ration (70 gold) a lightning rod (4/4) (560 gold) 13 stones (18 gold) a +0 scale mail (56 gold) a ration (70 gold) a +0 leather armour (28 gold) 8 arrows (22 gold) a +0 war axe (49 gold) (0, 0, D:13) a book of Maledictions (7, -16, D:13) Sif Muna's Reference Book on the Destructive Arsonist Spells Type Level a - Throw Frost Conjuration/Ice 2 b - Searing Ray Conjuration 2 c - Force Lance Conjuration/Translocation 4 d - Lightning Bolt Conjuration/Air 5 e - Fireball Conjuration/Fire 5 (8, -35, D:13) a scroll of immolation (15, -14, D:13) a +0 troll leather armour (24, -6, D:13) a +0 giant spiked club (26, -44, D:13) a +0 halberd (26, -20, D:13) a +0 scimitar (27, -46, D:13) a +0 short sword (27, -44, D:13) a +0 hand axe (33, -32, D:13) a +0 club (35, -27, D:13) a +0 scale mail a +0 rapier (38, -48, D:13) a +0 war axe (44, -11, D:13) the +4 ring mail of Sloth {Stlth+} It makes you more stealthy. (46, -24, D:13) a +0 morningstar of protection (47, -23, D:13) a +0 chain mail a +0 halberd (48, -24, D:13) a +0 plate armour a +4 broad axe Level 14 of the Dungeon (0, 0, D:14) a javelin (0, 33, D:14) a +0 giant club a cursed -1 giant spiked club (2, -10, D:14) 21 sling bullets (4, -6, D:14) a +0 giant spiked club (unseen) Level 1 of the Orcish Mines (0, 0, Orc:1) a tomahawk (0, 3, Orc:1) a +0 club (0, 4, Orc:1) a +0 mace (1, 0, Orc:1) a tomahawk (1, 2, Orc:1) a +0 flail a +0 leather armour (1, 3, Orc:1) a +0 trident (1, 4, Orc:1) a +1 short sword of draining a +0 plate armour (2, 3, Orc:1) a +2 dire flail of draining 3 tomahawks a +0 chain mail a +0 club a +0 leather armour (13, 28, Orc:1) a +0 mace (15, 28, Orc:1) a +0 troll leather armour a +0 giant club (16, -14, Orc:1) a cursed +0 chain mail a +0 halberd (16, -13, Orc:1) a +0 chain mail a +0 battleaxe (18, -14, Orc:1) a +0 leather armour a +0 mace (18, 25, Orc:1) a +2 falchion of holy wrath (19, -15, Orc:1) a +0 scale mail a +2 flail of protection (19, -14, Orc:1) a +3 chain mail a +0 glaive a +0 chain mail a +0 mace (20, -17, Orc:1) a +0 troll leather armour (20, -16, Orc:1) a +0 chain mail a cursed -1 long sword (21, -16, Orc:1) a +0 short sword (22, -14, Orc:1) a +0 plate armour a +0 war axe of electrocution a +0 leather armour a cursed +0 morningstar (23, -15, Orc:1) a +0 plate armour a +3 great mace of distortion a +0 club a +0 robe a +0 dagger (23, -11, Orc:1) a +1 robe of the Archmagi a +0 dagger (24, -14, Orc:1) a +0 dagger Level 2 of the Orcish Mines [Shop] Ruekut's Jewellery Shop a +3 amulet of reflection (235 gold) the ring "Zurchorr" {*Tele *Drain +Fly Int+3 Dex+3} (354 gold) [ring of teleportation] It may teleport you next to monsters. It affects your intelligence (+3). It affects your dexterity (+3). It lets you fly. It causes draining when unequipped. a +1 ring of evasion (45 gold) an uncursed ring of positive energy (300 gold) an uncursed ring of stealth (262 gold) an uncursed amulet of faith (600 gold) an uncursed amulet of rage (600 gold) the ring "Harghy" {rPois rN+ MR+ Stlth-} (427 gold) [ring of loudness] It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you less stealthy. an uncursed amulet of harm (450 gold) an uncursed ring of poison resistance (300 gold) [Shop] Wuppusecs's Antique Weapon Shoppe a +0 morningstar (132 gold) a +0 quarterstaff (132 gold) a +0 flail (115 gold) a +0 mace (99 gold) a +0 rapier (132 gold) a +0 club (33 gold) a +0 dagger (66 gold) a +0 trident (115 gold) a +0 halberd (132 gold) a +2 dagger of venom (475 gold) a +1 glaive of protection (488 gold) a +0 spear (99 gold) a +0 rapier (132 gold) a +2 shortbow of freezing (574 gold) [Shop] Locyimank's Antique Armour Emporium a +0 leather armour (58 gold) a +0 pair of gloves (130 gold) a +0 ring mail (116 gold) a +0 plate armour (667 gold) a +0 robe (20 gold) a +0 pair of gloves (130 gold) a +2 chain mail of fire resistance (623 gold) a +0 helmet (130 gold) a +0 chain mail (130 gold) a +2 robe of magic resistance (513 gold) a +0 ring mail (116 gold) the +5 scale mail "Plog" {+Blink Dex+2} (1368 gold) It affects your dexterity (+2). It lets you blink. [Shop] Isod's General Store an uncursed amulet of regeneration (510 gold) a ration (85 gold) a wand of flame (24) (221 gold) the +2 Maxwell's thermic engine {flame, freeze, rF- rC-} (629 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It makes you vulnerable to fire. It makes you vulnerable to cold. (0, 0, Orc:2) a +0 ring mail a +0 flail (1, -1, Orc:2) a +1 robe of magic resistance a +0 dagger (1, 10, Orc:2) a +0 robe a +0 dagger (1, 30, Orc:2) a +0 short sword (1, 31, Orc:2) a +0 chain mail a +0 trident (2, -1, Orc:2) a +0 ring mail a +0 club (2, 0, Orc:2) a +0 plate armour a +0 halberd (2, 30, Orc:2) a +0 plate armour a +0 short sword (2, 32, Orc:2) a +2 robe of magic resistance a +0 dagger (3, 30, Orc:2) a +0 whip a +0 chain mail a +0 flail (3, 31, Orc:2) a +0 war axe (4, 30, Orc:2) a +1 robe of fire resistance a +0 dagger (5, 33, Orc:2) a +3 plate armour a +0 flail (6, 32, Orc:2) a +0 chain mail a +0 long sword (7, 32, Orc:2) a cursed +0 plate armour a +0 hand axe (8, 32, Orc:2) a +0 chain mail a +0 halberd (8, 34, Orc:2) a +0 plate armour a +1 battleaxe of freezing (8, 36, Orc:2) a +0 robe a +0 dagger a +0 long sword a +0 plate armour (8, 37, Orc:2) a +0 club a +0 whip (9, 33, Orc:2) a +2 robe of the Archmagi a +0 dagger (9, 36, Orc:2) a +0 morningstar a +0 plate armour a cursed +0 long sword (9, 38, Orc:2) a +0 leather armour (18, 34, Orc:2) a +1 robe of magic resistance a +0 dagger (21, 30, Orc:2) a +0 giant club (25, 25, Orc:2) a +0 plate armour a +0 great mace (25, 26, Orc:2) a +0 plate armour a +0 dire flail (26, 24, Orc:2) a +0 plate armour a +0 battleaxe (26, 25, Orc:2) a +0 chain mail a +0 halberd (27, 24, Orc:2) a +0 plate armour a +0 glaive (28, 24, Orc:2) a cursed -3 giant club (34, -1, Orc:2) a tomahawk (34, 0, Orc:2) 2 tomahawks (34, 1, Orc:2) a +0 club a cursed +0 chain mail (34, 2, Orc:2) a +0 flail a +0 ring mail (34, 36, Orc:2) a bolt (35, 1, Orc:2) a +0 whip (35, 36, Orc:2) a bolt (36, 33, Orc:2) a +0 mace a cursed +0 chain mail (37, 32, Orc:2) a +0 dagger a +0 robe (37, 33, Orc:2) a +0 war axe a +0 plate armour (37, 34, Orc:2) a +0 halberd a +0 plate armour (37, 35, Orc:2) a cursed -2 giant club 2 bolts (38, 30, Orc:2) a +0 mace a +0 chain mail (39, 30, Orc:2) a +0 arbalest a +2 battleaxe 3 bolts a +0 chain mail (43, 7, Orc:2) a +0 dagger a +0 robe (43, 8, Orc:2) 2 large rocks (44, 7, Orc:2) a +0 hand axe a +0 leather armour a +0 flail a +0 scale mail Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 falchion (8, -21, Lair:1) a wand of random effects (23) (18, -2, Lair:1) 4 potions of degeneration (19, 15, Lair:1) a +1 pair of gloves (21, -6, Lair:1) a +0 cloak (21, -2, Lair:1) 4 curare-tipped needles (37, 10, Lair:1) 14 arrows (48, -1, Lair:1) a +0 pair of gloves Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 plate armour (2, 6, Lair:2) a +0 broad axe (3, 4, Lair:2) a +0 shortbow (12, 0, Lair:2) 17 arrows (12, 37, Lair:2) a +0 robe (14, 45, Lair:2) a +0 trident (17, -2, Lair:2) a +0 war axe a +0 ring mail of cold resistance (17, 4, Lair:2) a +0 plate armour (22, 6, Lair:2) a +0 plate armour (42, 34, Lair:2) 20 bolts (46, 19, Lair:2) a +0 falchion (63, 10, Lair:2) a +1 short sword of venom a +0 blowgun 6 curare-tipped needles Level 3 of the Lair of Beasts (0, 0, Lair:3) 5 poisoned needles (0, 23, Lair:3) a +0 robe (19, 26, Lair:3) a +0 short sword (24, 0, Lair:3) a +0 buckler (28, -11, Lair:3) a +0 pair of gloves (32, -10, Lair:3) a cursed -3 spear (37, -9, Lair:3) a +0 mace (44, -5, Lair:3) a +0 short sword Level 4 of the Lair of Beasts (0, 0, Lair:4) 16 sling bullets (15, -2, Lair:4) a +0 ring mail (23, -15, Lair:4) a +0 arbalest (34, -20, Lair:4) a +0 buckler (38, 1, Lair:4) a +0 spear (45, 1, Lair:4) a +0 ring mail (51, -32, Lair:4) a +0 robe (53, 5, Lair:4) a +0 arbalest Level 5 of the Lair of Beasts (0, 0, Lair:5) a +2 large shield (0, 17, Lair:5) a cursed -2 shield (29, 15, Lair:5) a +0 trident (42, -1, Lair:5) the cursed +1 robe of Inevitability {rF+ Dex+3} It affects your dexterity (+3). It protects you from fire. It has a curse placed upon it. (68, 33, Lair:5) a +2 quarterstaff of protection Level 6 of the Lair of Beasts (8, -15, Lair:6) a +0 falchion (9, 6, Lair:6) a +0 dagger (11, 5, Lair:6) a scroll of noise (12, -24, Lair:6) a +0 trident (13, -16, Lair:6) a +0 club (19, -19, Lair:6) a +0 hand crossbow (24, -21, Lair:6) a +0 ring mail (25, -34, Lair:6) 31 sling bullets (26, -22, Lair:6) a +0 cloak (28, -14, Lair:6) a +0 dagger (28, -6, Lair:6) a potion of degeneration (34, -20, Lair:6) a book of Necromancy (35, -20, Lair:6) Sif Muna's Hermit's Heritage in Simple Steps Spells Type Level a - Ozocubu's Armour Charms/Ice 3 b - Dazzling Spray Conjuration/Hexes 3 c - Spectral Weapon Hexes/Charms 3 d - Call Canine Familiar Summoning 3 e - Recall Summoning/Translocation 3 (36, -20, Lair:6) Sif Muna's Guide on the Quantum Glacier Spells Type Level a - Freeze Ice 1 b - Summon Ice Beast Ice/Summoning 4 c - Ice Form Ice/Transmutation 4 d - Freezing Cloud Conjuration/Ice/Air 6 e - Bolt of Cold Conjuration/Ice 6 f - Dispersal Translocation 6 (43, -43, Lair:6) a +0 dagger a +0 robe Level 1 of the Spider Nest (0, 0, Spider:1) a +0 long sword (2, 4, Spider:1) a +0 rapier of electrocution a +0 cloak a +0 pair of gloves (2, 5, Spider:1) 457 stones (10, 0, Spider:1) Sif Muna's Guide on Beguiling Spells Type Level a - Fulminant Prism Conjuration/Hexes 4 b - Yara's Violent Unravelling Hexes/Transmutation 5 c - Silence Hexes/Air 5 (10, 4, Spider:1) a +0 pair of gloves (12, 9, Spider:1) a +0 club (12, 13, Spider:1) a +0 club (13, 10, Spider:1) 23 arrows (16, -1, Spider:1) a jumping spider corpse (18, -4, Spider:1) a jumping spider corpse (23, 12, Spider:1) 23 arrows (25, -16, Spider:1) a +0 flail (37, 21, Spider:1) a +0 robe (43, -14, Spider:1) a jumping spider corpse (44, -14, Spider:1) a redback corpse (48, -8, Spider:1) a redback corpse