Dungeon Crawl Stone Soup version 0.21.0-24-g2553a33 (webtiles) character file. 27 Monsterracer the Cudgeler (level 2, -1/22 HPs) Began as a Mummy Skald on Jan 20, 2018. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:56 (1139 turns). Monsterracer the Cudgeler (Mummy Skald) Turns: 1139, Time: 00:00:58 Health: -1/22 AC: 3 Str: 14 XL: 2 Next: 93% Magic: 1/5 EV: 11 Int: 12 God: Gold: 26 SH: 0 Dex: 11 Spells: 5/6 levels left rFire x . . SeeInvis . a - +0 mace rCold + . . Gourm . (no shield) rNeg + + + Faith . b - +0 leather armour rPois ∞ Spirit . (no helmet) rElec . Reflect . (no cloak) rCorr . Harm . (no gloves) MR ..... (no boots) Stlth +......... (no amulet) HPRegen 0.07/turn d - ring of positive energy {!d} MPRegen 0.09/turn (no ring) @: infused, very slightly contaminated A: no food or potions, fire vulnerability, cold resistance 1, negative energy resistance 3, torment resistance, unbreathing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Hand Weapons a - a +0 mace (weapon) Armour b - a +0 leather armour (worn) Jewellery d - a ring of positive energy (left hand) {!d} Scrolls e - a scroll of amnesia {unknown} f - 2 scrolls of identify {unknown} g - a scroll of enchant armour {unknown} Books c - a book of Battle Spells Type Level a - Infusion Charms 1 b - Shroud of Golubria Charms/Translocation 2 c - Song of Slaying Charms 2 d - Spectral Weapon Hexes/Charms 3 e - Regeneration Charms/Necromancy 3 Skills: - Level 2.0 Fighting + Level 2.8 Maces & Flails - Level 0.7 Armour - Level 1.5 Dodging - Level 2.6 Spellcasting - Level 2.4 Charms You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Infusion Chrm #... 12% 1 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. Your flesh is vulnerable to fire. You are immune to poison. Your flesh is cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. Message History The jackal barely misses you. You hit the jackal. You kill the jackal! The hobgoblin closely misses you. The jackal barely misses you. You closely miss the jackal. The jackal is lightly wounded. The jackal closely misses you. The hobgoblin barely misses you. The jackal barely misses you. The hobgoblin hits you with a club. You take 3 damage, and have 16/22 hp. You are too injured to fight recklessly! You hit the jackal. The jackal is moderately wounded. The leopard gecko bites you. The jackal bites you but does no damage. The leopard gecko barely misses you. The hobgoblin hits you but does no damage. The jackal closely misses you. You take 3 damage, and have 13/22 hp. The leopard gecko bites you. The hobgoblin hits you with a club. * * * LOW HITPOINT WARNING * * * You take 6 damage, and have 7/22 hp. MASSIVE DAMAGE!! The leopard gecko closely misses you. The hobgoblin hits you but does no damage. The jackal bites you but does no damage. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The jackal barely misses you. You now have 4/5 mp. You barely miss the jackal. The jackal is moderately wounded. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 6/22 hp. You miss the jackal. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal barely misses you. You now have 3/5 mp. You closely miss the jackal. The jackal closely misses you. The jackal misses you. You barely miss the jackal. The jackal closely misses you. You barely miss the jackal. The jackal misses you. The jackal closely misses you. You hit the jackal. The jackal is almost dead. The jackal barely misses you. The jackal closely misses you. You now have 2/5 mp. You closely miss the jackal. The jackal is almost dead. Your magical infusion is running out. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. x2 You hit the jackal. You kill the jackal! The jackal closely misses you. You closely miss the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 5/22 hp. You closely miss the jackal. You are no longer magically infusing your attacks. The jackal barely misses you. The jackal bites you but does no damage. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 2/22 hp. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You miscast Infusion. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You take 1 damage, and have 1/22 hp. You now have 2/5 mp. You can't drink. Casting: Infusion Confirm with . or Enter, or press ? or * to list all spells. You begin infusing your attacks with magical energy. The jackal closely misses you. You now have 1/5 mp. You hit the jackal. The jackal is lightly wounded. The jackal barely misses you. The jackal closely misses you. You now have 0/5 mp. You hit the jackal. The jackal is almost dead. The jackal misses you. The jackal closely misses you. You barely miss the jackal. The jackal is almost dead. The jackal barely misses you. You closely miss the jackal. The jackal is almost dead. The jackal barely misses you. The jackal bites you. You die... ###############.### #.......##.# ######.#####.##.# ##...##.# #.##.# #.....#†#####.##.##. #.....†............. #.....#.#####.#...#. ##...##............. ##@###########...#. ##h## ##.### #Klg# #.# #.#.#.# #.# #.##.##.# +# #. #.# .# # #.# # #.# ... You could see a leopard gecko, a jackal, a hobgoblin and a kobold. Vanquished Creatures A dart slug (D:1) 2 leopard geckos (D:1) 3 bats (D:1) 2 hobgoblins (D:1) 6 jackals (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Monsterracer the Mummy Skald began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 4/4 443 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 666 | D:1 | HP: 11/22 [jackal (1)] 1117 | D:1 | HP: 7/22 [hobgoblin/club (5)] 1131 | D:1 | HP: 5/22 [jackal (2)] 1133 | D:1 | HP: 2/22 [jackal (3)] 1139 | D:1 | Slain by a jackal Skill XL: | 1 | ---------------+----+----- Maces & Flails | 2 | 2.8 Fighting | | 2.0 Armour | | 0.7 Dodging | | 1.5 Spellcasting | | 2.6 Charms | | 2.4 Action || total -------------------------++------- Melee: Mace || 95 Cast: Infusion || 4 Armor: Leather armour || 40 Dodge: Dodged || 88 Vault maps used: D:1: co_arrival_square_in_a_square_in_a_square