Monsterracer Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 4, D:1) a +0 club (9, -15, D:1) a +0 hunting sling (24, -31, D:1) 27 bolts (30, -29, D:1) a +0 hunting sling (32, -7, D:1) a +0 dagger (33, 6, D:1) a +0 hunting sling (34, -14, D:1) a +0 club (35, -24, D:1) a +0 mace (42, -32, D:1) a +0 club (42, -14, D:1) 17 stones Level 2 of the Dungeon (1, 22, D:2) a +0 robe (2, 32, D:2) 20 stones a +0 hunting sling a +0 club (6, 23, D:2) a +0 dagger (25, 27, D:2) a stone (27, 22, D:2) 3 stones a cursed -2 short sword (28, -2, D:2) a +0 dagger a +0 ring mail (28, -1, D:2) a cursed -2 club a +0 dagger (30, 20, D:2) a cursed -1 dagger (30, 22, D:2) a +0 club a +0 dagger a +0 dagger a +0 dagger (30, 24, D:2) a +0 animal skin a +0 dagger (31, 11, D:2) a +0 club (31, 18, D:2) a +0 club (36, -6, D:2) 10 arrows (39, 29, D:2) a +0 morningstar a +4 scale mail Level 3 of the Dungeon (0, 0, D:3) 13 poisoned needles (5, 9, D:3) a +0 mace (8, 14, D:3) a +0 club (8, 35, D:3) 16 arrows (9, 6, D:3) a +0 whip (13, 12, D:3) 8 javelins (14, 41, D:3) a +0 robe (15, 29, D:3) a +0 club a cursed +0 chain mail (17, -7, D:3) a +0 whip (17, -6, D:3) a cursed +0 whip a +0 spear (18, 15, D:3) a +0 dagger (22, -20, D:3) 6 tomahawks (30, 27, D:3) 6 stones (34, 17, D:3) a cursed -1 mace (35, 11, D:3) a +0 rapier (45, -15, D:3) a +0 mace a +0 chain mail (45, -5, D:3) a +0 dagger a +0 scale mail (49, -6, D:3) a +0 dagger (50, -7, D:3) a stone (51, -7, D:3) a stone Level 4 of the Dungeon [Shop] Bolamani's Antique Armour Shoppe a +0 ring mail (100 gold) a +0 leather armour (50 gold) the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} (2685 gold) It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. a +0 scale mail (100 gold) a +0 leather armour (50 gold) a +3 plate armour of cold resistance (1125 gold) a +3 plate armour of poison resistance (1050 gold) a cursed +0 cloak (37 gold) the +1 leather armour of Pantheism {-Tele rPois rC++ SInv} (857 gold) It greatly protects you from cold. It protects you from poison. It lets you see invisible. It prevents most forms of teleportation. [Shop] Megid's Assorted Antiques a scroll of magic mapping (94 gold) a +0 mace (81 gold) a scroll of remove curse (81 gold) a wand of scattershot (2/9) (486 gold) a cursed +0 scale mail (27 gold) a scroll of vulnerability (202 gold) a +5 ring of strength (1112 gold) a scroll of remove curse (81 gold) 2 scrolls of remove curse (162 gold) a +0 dagger (54 gold) [Shop] Hozets's Gadget Emporium a wand of random effects (22/48) (168 gold) a wand of disintegration (8/24) (168 gold) a lamp of fire (560 gold) a wand of polymorph (15/24) (238 gold) a wand of acid (5/15) (252 gold) a wand of iceblast (7/15) (154 gold) a lamp of fire (560 gold) a wand of digging (13/24) (476 gold) a wand of clouds (7/9) (462 gold) a phial of floods (560 gold) a box of beasts (280 gold) a box of beasts (280 gold) a lightning rod (4/4) (560 gold) [Shop] Sooh's Weapon Shoppe a +0 flail (42 gold) a +0 short sword (36 gold) a +0 club (12 gold) a +0 flail (42 gold) a +0 hand axe (36 gold) 13 poisoned needles (62 gold) a +0 spear of piercing (78 gold) 11 stones (13 gold) the +6 dagger of the Brain {flame, *Noise rF+ MR+} (596 gold) It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from fire. It affects your resistance to hostile enchantments. It may make noises in combat. a +0 hand axe (36 gold) a +0 dagger (24 gold) a +0 quarterstaff (48 gold) 24 arrows (57 gold) (0, 0, D:4) 2 stones (1, 0, D:4) a +0 dagger a +0 blowgun 15 poisoned needles (4, 0, D:4) 2 stones (5, -3, D:4) 15 stones (5, 0, D:4) a +0 short sword a +0 club 3 stones (5, 3, D:4) 3 javelins (7, 3, D:4) 14 stones (17, -20, D:4) a +0 war axe (17, 6, D:4) a +2 dagger of venom (17, 7, D:4) a cursed -2 hand axe (18, 6, D:4) a +0 dagger a +0 robe (26, -29, D:4) an uncursed amulet of rage (28, -37, D:4) 23 bolts (29, 12, D:4) 8 stones (31, -2, D:4) a +0 club (31, -1, D:4) a +0 dagger (31, 0, D:4) a +0 dagger (32, -1, D:4) a +0 dagger (32, 1, D:4) a +0 club (34, 2, D:4) a +0 chain mail (41, -31, D:4) 19 stones (51, -29, D:4) a +0 hand axe a +0 scale mail (52, 5, D:4) a cursed +0 dagger a +0 leather armour (53, 5, D:4) a +0 giant spiked club (54, -37, D:4) 20 poisoned needles Level 5 of the Dungeon (0, 0, D:5) a +0 club (1, 5, D:5) a +0 hand axe (16, 31, D:5) a +0 whip (21, 52, D:5) a +0 scythe a +0 robe (21, 53, D:5) a +0 scythe a cursed +0 robe (22, 52, D:5) a +0 scythe a +0 robe (26, 9, D:5) 20 sling bullets (48, 24, D:5) a scroll of noise (48, 31, D:5) a book of Conjurations (48, 42, D:5) 8 stones (59, 43, D:5) 19 arrows (60, 50, D:5) 21 bolts Level 6 of the Dungeon (1, 0, D:6) a +0 giant club (1, 21, D:6) 29 stones (8, 10, D:6) 26 stones (29, -2, D:6) 24 stones (39, 4, D:6) a +0 whip the Ecumenical Temple