Monsterracer Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (0, 13, D:1) a +0 club (1, 28, D:1) a +0 club (19, 8, D:1) a +0 dagger (31, 32, D:1) a +0 club (39, 31, D:1) a +0 club a +0 club (42, 14, D:1) a +0 club (44, 23, D:1) 3 tomahawks (48, 5, D:1) 13 poisoned needles Level 2 of the Dungeon (9, 14, D:2) a +0 dagger (13, 8, D:2) a +0 whip (21, 9, D:2) a +0 club (22, 8, D:2) a +0 club a +0 ring mail (23, 7, D:2) a +0 club a +0 scale mail (26, 10, D:2) a +0 dagger (27, -4, D:2) a +0 short sword (27, 28, D:2) a +0 whip of electrocution (29, -3, D:2) a +0 falchion (40, 23, D:2) a +0 club (45, 29, D:2) 17 sling bullets (45, 36, D:2) a +0 spear (46, 16, D:2) 23 arrows Level 3 of the Dungeon (0, 0, D:3) 8 arrows (9, -21, D:3) the +8 great sword "Zycenaf" {vamp, rC+ Str+2 Dex+3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). It affects your dexterity (+3). It protects you from cold. (11, -22, D:3) a +0 club (11, 4, D:3) a cursed -2 hand axe (27, -2, D:3) a +0 hunting sling Level 4 of the Dungeon (0, 0, D:4) a +0 flail (unseen) (0, 2, D:4) an arrow a +0 mace a +0 leather armour (0, 3, D:4) an arrow a dart slug corpse (0, 4, D:4) an arrow (0, 5, D:4) an arrow (2, -1, D:4) a +0 club