Moloch Level 1 of the Dungeon (0, 0, D:1) 14 sling bullets (1, -4, D:1) a stone (3, -4, D:1) a stone (5, -4, D:1) a +0 club (6, -28, D:1) a +0 robe (8, 24, D:1) a +0 ring mail (12, 11, D:1) a +0 short sword (15, 9, D:1) a stone (20, -4, D:1) a +0 club a +0 short sword (24, 11, D:1) 15 stones (33, 16, D:1) a +0 club (36, 13, D:1) a +0 shield (38, -12, D:1) 18 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (1, -1, D:2) a +0 short sword (4, -4, D:2) a cursed +0 club a +0 flail (5, 2, D:2) a +0 club (6, -6, D:2) a +0 spear (6, -5, D:2) a +0 whip (19, 34, D:2) a +0 hunting sling (20, -6, D:2) an uncursed ring of resist corrosion (28, 2, D:2) a +0 ring mail (29, 31, D:2) a +0 whip (30, 9, D:2) a +0 club (30, 31, D:2) 15 stones (35, 12, D:2) a +0 club (36, 19, D:2) 25 stones Level 3 of the Dungeon (0, 0, D:3) a +0 falchion (10, -8, D:3) a +0 mace (20, -1, D:3) a +0 club (28, 0, D:3) 14 poisoned needles (31, 27, D:3) a +0 scale mail (34, -19, D:3) a +0 club (35, 7, D:3) a +0 club (40, 20, D:3) a +0 dagger (44, -7, D:3) 24 stones (45, -3, D:3) a +0 dagger (51, 15, D:3) the +0 leather armour of Refuge {rElec rC- Dex+3 Slay+3} It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It makes you vulnerable to cold. It insulates you from electricity. Level 4 of the Dungeon (0, 0, D:4) 15 stones (2, -5, D:4) a +0 club (5, 6, D:4) 28 stones (6, -9, D:4) 23 bolts (9, -11, D:4) a +0 dagger a +0 robe (9, -10, D:4) a +0 leather armour (11, 25, D:4) a +0 scale mail (12, 19, D:4) 14 gold pieces (15, -12, D:4) a +0 club a +0 whip a cursed +0 dagger a +0 robe (17, 29, D:4) a cursed +0 ring mail (23, 13, D:4) a cursed +0 scale mail (25, 13, D:4) 27 stones (27, 17, D:4) 26 stones (27, 27, D:4) an adder corpse the Ecumenical Temple