Moloch Level 1 of the Dungeon (0, 0, D:1) 23 stones (4, 47, D:1) a +0 club (6, 43, D:1) a +0 dagger (15, 7, D:1) a stone (15, 19, D:1) a +0 dagger (16, 8, D:1) a stone (16, 18, D:1) a +0 club (20, 8, D:1) a +0 club (24, 15, D:1) a +0 ring mail (24, 19, D:1) 22 poisoned needles (25, 43, D:1) a +0 club (26, 48, D:1) 29 sling bullets (28, 19, D:1) 26 stones (29, 0, D:1) a +0 whip (32, 6, D:1) a +0 dagger (33, 23, D:1) a +2 dagger of venom (45, 35, D:1) 21 stones Level 2 of the Dungeon (0, 0, D:2) 19 stones (4, 10, D:2) 7 arrows (13, -7, D:2) a +0 whip (13, -6, D:2) a +0 club (13, -1, D:2) a +0 whip (15, 13, D:2) 4 stones (27, 25, D:2) a +0 scale mail (36, 4, D:2) a +0 whip (40, 17, D:2) an uncursed amulet of magic regeneration (50, 32, D:2) a +0 ring mail (51, 27, D:2) a +0 club (52, 27, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (0, 11, D:3) a +0 long sword (3, -1, D:3) a +0 spear (5, -6, D:3) a +1 dagger of speed (7, -8, D:3) a +0 club (7, 28, D:3) a +0 dagger (13, -11, D:3) a +0 dagger (15, 13, D:3) a +0 club (20, 8, D:3) a +0 dagger (21, 19, D:3) a +0 trident (23, 37, D:3) 23 bolts (32, 24, D:3) a +0 dagger (33, 26, D:3) a +0 club a +0 leather armour (36, 30, D:3) a +0 ring mail (38, 16, D:3) a cursed +0 ring mail (41, 13, D:3) a +0 club (43, 17, D:3) a +0 robe (48, 1, D:3) 2 stones (51, -2, D:3) a +0 dagger (51, 3, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 ring mail (2, 20, D:4) a tomahawk (3, 32, D:4) a +0 dagger (6, 19, D:4) a tomahawk (8, 6, D:4) a +0 dagger a +0 robe (8, 12, D:4) 14 poisoned needles (9, 7, D:4) a +0 dagger (14, 25, D:4) 2 tomahawks (16, 37, D:4) 7 needles of paralysis (19, -3, D:4) a +0 mace (23, 13, D:4) a +0 giant club (24, 17, D:4) 26 stones (40, 36, D:4) a +0 falchion (42, 21, D:4) a +0 shield (45, 1, D:4) a cursed +0 leather armour (47, 21, D:4) a +0 dagger a cursed +0 robe (47, 34, D:4) 20 stones (50, 15, D:4) a +0 club (57, 19, D:4) a +0 whip Level 5 of the Dungeon (0, 0, D:5) the +2 mace of Polympig {elec, *Rage Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). It may make you go berserk in combat. (1, -20, D:5) a +0 leather armour (8, 2, D:5) 15 poisoned needles (8, 32, D:5) 17 arrows (12, 12, D:5) 9 sling bullets (14, 11, D:5) 15 stones (16, 23, D:5) a +0 morningstar (17, 18, D:5) a +0 scale mail (22, 0, D:5) a +0 long sword (23, 8, D:5) 17 stones Level 6 of the Dungeon (0, 0, D:6) an arrow (3, 2, D:6) a +0 shortbow 24 arrows (3, 19, D:6) an uncursed ring of stealth (6, 2, D:6) an arrow (8, 3, D:6) an arrow (24, 30, D:6) 12 stones (27, 0, D:6) a +0 giant spiked club (29, -11, D:6) a wand of random effects (34/48) a wand of random effects (26/48) (42, 24, D:6) a +0 dagger a +0 chain mail a +0 short sword (42, 25, D:6) a +0 flail a +0 short sword a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) 29 bolts (3, -1, D:7) an uncursed amulet of guardian spirit (4, 15, D:7) a +0 ring mail (17, -18, D:7) a +0 dagger a +0 robe (19, -16, D:7) a +0 hand axe a +0 flail a +0 ring mail (25, -15, D:7) a +0 plate armour (25, 7, D:7) a +0 chain mail (27, 0, D:7) a scroll of amnesia (29, -17, D:7) 18 stones (32, 15, D:7) a +0 leather armour (35, -8, D:7) a +0 ring mail (36, 3, D:7) a +0 hand axe a +0 plate armour (40, -6, D:7) a +0 war axe (44, -5, D:7) a +0 spear (45, -5, D:7) a +0 spear (46, -6, D:7) a +0 spear (51, -2, D:7) a +0 war axe (53, 15, D:7) a +0 chain mail a +0 leather armour a +0 dagger a +0 robe a +0 war axe (54, 4, D:7) a +0 dagger a +0 robe (54, 11, D:7) a +0 dagger a +0 robe (57, 3, D:7) a wand of flame (17/48) Level 8 of the Dungeon [Shop] Beeffis's Antique Weapon Shoppe the +2 short sword "Jeraisuri" {pierce, +Fly rC- MR+ Dex+5} (784 gold) It inflicts extra damage upon your enemies. It affects your dexterity (+5). It makes you vulnerable to cold. It affects your resistance to hostile enchantments. It lets you fly. a +0 whip (60 gold) a +0 falchion (72 gold) a +0 trident (84 gold) the +7 great sword of Glory {slice, *Noise Str+5} (1408 gold) It inflicts extra damage upon your enemies. It affects your strength (+5). It may make noises in combat. a +0 dagger of pain (168 gold) a +0 hand crossbow (84 gold) the +4 quarterstaff of Sideajez {freeze, MR- Int+7 Dex+3} (1224 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+7). It affects your dexterity (+3). It affects your resistance to hostile enchantments. the +4 long sword "Paach" {antimagic, *Noise rF++ MP-9 Int+4} (1437 gold) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your intelligence (+4). It greatly protects you from fire. It affects your magic capacity (-9). It may make noises in combat. a +0 spear (72 gold) (0, 0, D:8) 20 stones (6, -8, D:8) a +1 war axe (8, -15, D:8) a +0 ring mail (26, -6, D:8) a +2 dagger of distortion a +0 robe (30, -1, D:8) a +0 trident (30, 6, D:8) 21 stones (36, 5, D:8) a +0 dagger a +0 leather armour (39, 9, D:8) a +0 dagger a cursed -1 robe (40, -10, D:8) a +0 leather armour (40, 8, D:8) a +0 dagger (40, 10, D:8) a +0 flail of holy wrath a cursed +0 leather armour (47, -4, D:8) a +0 flail 2 tomahawks a +0 leather armour (47, -3, D:8) a +0 trident a cursed +0 chain mail (48, -4, D:8) a +0 club a +0 ring mail (58, 19, D:8) a scroll of amnesia Level 9 of the Dungeon (0, 0, D:9) a +0 chain mail (24, 3, D:9) a +0 falchion (24, 5, D:9) a -3 morningstar (24, 41, D:9) a cursed -2 dagger a +0 leather armour (24, 42, D:9) a +0 falchion a +0 leather armour a +0 dagger a +0 robe a +1 dagger of draining a +0 robe (26, 12, D:9) a +0 robe a +3 hand axe (27, 12, D:9) a wand of paralysis (17/24) a wand of flame (20/48) a wand of flame (9/48) (27, 38, D:9) a +0 dagger (28, 12, D:9) a +0 robe (unseen) (28, 13, D:9) a cursed +0 robe a +1 vampiric scimitar (29, 36, D:9) a +0 giant club (37, 15, D:9) the +6 dagger "Killer Bee's Regret" {antimagic, rN++ Dex+2} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+2). It greatly protects you from negative energy. (37, 21, D:9) a stone (37, 23, D:9) a +0 dagger (38, 2, D:9) 11 stones Level 10 of the Dungeon (0, 0, D:10) a +0 cloak (9, 0, D:10) a +0 dagger a +0 robe (9, 1, D:10) a +0 club (10, -1, D:10) a +0 glaive a +0 chain mail (11, -9, D:10) a +0 giant spiked club (11, 19, D:10) a +0 dagger a +0 robe (11, 20, D:10) a +0 ring mail 15 stones (12, 18, D:10) a +0 short sword 2 stones (15, -11, D:10) a troll hide (15, -9, D:10) a +0 shortbow 17 arrows (15, 14, D:10) a +0 shield a +0 war axe of chopping (16, 0, D:10) 11 stones (17, 0, D:10) a +0 club (18, -1, D:10) a stone (18, 0, D:10) a cursed -2 flail a +0 chain mail (22, 2, D:10) a +0 ring mail a +0 hunting sling 16 sling bullets a +0 quarterstaff (23, 2, D:10) a +0 giant spiked club a cursed -3 giant club (25, -16, D:10) a cursed -1 scale mail (41, -11, D:10) 18 stones (41, 7, D:10) a tomahawk (41, 13, D:10) a phial of floods (41, 19, D:10) a cursed +0 leather armour (43, 11, D:10) a +0 robe a cursed +0 trident (44, 10, D:10) a +0 giant club (44, 11, D:10) 3 tomahawks a +0 ring mail a +0 flail (44, 13, D:10) a +0 robe a +1 vampiric spear (45, 13, D:10) a +0 robe a +0 dagger (45, 14, D:10) a tomahawk (47, 14, D:10) a +0 falchion Level 11 of the Dungeon (0, 0, D:11) a stone (1, 1, D:11) a stone (2, -6, D:11) a poisoned needle (2, -4, D:11) a +0 short sword a +0 dagger 5 stones (2, -3, D:11) a stone (3, -4, D:11) a +0 short sword (4, -4, D:11) 3 stones a +0 dagger a +0 blowgun 19 poisoned needles (5, -8, D:11) a stone (5, -7, D:11) a stone (7, 25, D:11) 20 stones (8, 0, D:11) a +0 scale mail (10, 20, D:11) 5 large rocks (14, 18, D:11) a large rock (19, 2, D:11) a +0 trident (19, 3, D:11) a +0 leather armour a +1 dagger of speed (19, 4, D:11) a +0 leather armour a +0 hand axe (19, 6, D:11) a +1 short sword of speed (24, -24, D:11) a +0 blowgun (26, 24, D:11) a +0 giant club (27, 23, D:11) the Compendium of Entrancing Transmutation Spells Type Level a - Beastly Appendage Transmutation 1 b - Passwall Transmutation/Earth 2 c - Dazzling Spray Conjuration/Hexes 3 d - Gell's Gravitas Hexes/Translocation 3 e - Irradiate Conjuration/Transmutation 5 f - Hydra Form Transmutation 6 a book of Air a book of Envenomations (28, 26, D:11) a +0 scimitar (38, 15, D:11) a +0 mace (48, -22, D:11) a plain deck of destruction (51, 5, D:11) an arrow (52, -19, D:11) an uncursed ring of wizardry an uncursed ring of loudness a +2 amulet of reflection a book of Changes (53, 5, D:11) an arrow (55, 5, D:11) a +1 shortbow of flaming 5 arrows (57, 4, D:11) an arrow (57, 5, D:11) an arrow the Ecumenical Temple Level 1 of the Orcish Mines (0, 0, Orc:1) a +0 mace a +0 chain mail a +0 dagger a +0 ring mail an orc corpse (skeletalised by now) (0, 1, Orc:1) a +0 club an orc corpse (skeletalised by now) (1, 0, Orc:1) a +1 falchion of holy wrath (unseen) (1, 1, Orc:1) a +0 club an orc corpse (skeletalised by now) (1, 4, Orc:1) 22 gold pieces (11, 3, Orc:1) a troll hide (13, -3, Orc:1) a +0 flail a +0 ring mail (13, -2, Orc:1) a +0 battleaxe a +0 plate armour (14, -3, Orc:1) a +0 dagger (15, -3, Orc:1) a +0 giant club (17, -4, Orc:1) a +0 long sword (still there?) a +0 rapier (still there?) (17, 10, Orc:1) a +0 hand axe a +0 battleaxe a +0 plate armour (18, 9, Orc:1) a +2 hand axe of chopping a +0 ring mail (18, 10, Orc:1) a +0 whip (24, 20, Orc:1) a +0 dagger a +0 robe a +0 trident of protection (24, 21, Orc:1) a +0 dagger a +0 robe (25, 18, Orc:1) a +0 mace (25, 21, Orc:1) a +0 dagger a +0 robe