Moloch the Dungeon (2, 12, D) a +4 mace of protection (2, 13, D) a +1 falchion of electrocution (2, 14, D) an uncursed amulet of magic regeneration (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (3, 12, D) a +0 vampiric bardiche (3, 13, D) a plain deck of defence (3, 14, D) a plain deck of defence (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield (unseen) (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (4, 12, D) the +7 battleaxe "Baxkeo" {flame, rElec rPois MP+9 Dex+5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+5). It insulates you from electricity. It protects you from poison. It affects your magic capacity (+9). (4, 13, D) a potion of might (4, 14, D) a scroll of brand weapon (5, 12, D) a plain deck of defence (5, 13, D) the +3 dagger "Gexax" {vamp, rElec rF+ MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It protects you from fire. It insulates you from electricity. It affects your resistance to hostile enchantments. (5, 14, D) the +2 robe "Giohos" {rCorr Str+4} It affects your strength (+4). It protects you from acid and corrosion. (5, 18, D) a demonic crawler corpse (still there?) a hornet corpse (still there?) (5, 20, D) a wasp corpse (6, 12, D) a +2 scale mail of positive energy (6, 13, D) a +5 dagger of freezing (6, 14, D) a +3 rod of ignition (11/11) (6, 18, D) a hornet corpse (still there?) a demonic crawler corpse (still there?) (6, 19, D) a wasp corpse (still there?) a tarantella corpse (still there?) (6, 20, D) a jumping spider corpse (still there?) a tarantella corpse (still there?) (7, 12, D) a disc of storms (7, 13, D) a disc of storms (7, 14, D) a book of Envenomations (8, 12, D) a +5 dagger of venom (8, 13, D) a plain deck of wonders (8, 14, D) Sif Muna's Incunabulum of Feathery Shape Shifting Spells Type Level a - Spider Form Transmutation/Poison 3 b - Lightning Bolt Conjuration/Air 5 c - Poisonous Cloud Conjuration/Poison/Air 6 d - Hydra Form Transmutation 6 (9, 12, D) an uncursed ring of magical power (9, 13, D) a +2 chain mail of magic resistance (9, 14, D) the ring "Ikhysuix" {MP-9 Dex+6 SInv} [ring of see invisible] It affects your dexterity (+6). It affects your magic capacity (-9). It lets you see invisible. (10, 0, D) a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (10, 12, D) an uncursed staff of summoning (10, 13, D) a scroll of holy word (10, 14, D) 2 potions of heal wounds (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 12, D) an uncursed ring of poison resistance (11, 13, D) a +1 robe (11, 14, D) a +5 short sword of electrocution (12, 12, D) a cursed amulet of inaccuracy (12, 13, D) a +5 hand crossbow (12, 14, D) 4 scrolls of enchant weapon (19, 0, D) the +4 chain mail of Impressiveness {+Blink rElec rPois} It insulates you from electricity. It protects you from poison. It lets you blink. (19, 1, D) an uncursed staff of summoning (19, 16, D) a +2 ring mail of cold resistance (19, 17, D) an uncursed staff of poison (19, 32, D) the +11 trident of Calamity {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (19, 33, D) a +4 long sword of slicing (20, 0, D) a +0 spear of venom (20, 1, D) a +2 antimagic mace (20, 17, D) a +1 pair of gloves of dexterity (20, 32, D) an uncursed staff of power (20, 33, D) a fan of gales (21, 0, D) a +0 dagger of venom (21, 1, D) the amulet of Nawkun {Inacc rPois rF+ Int+4 Dex+2} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your intelligence (+4). It affects your dexterity (+2). It protects you from fire. It protects you from poison. (21, 32, D) a lamp of fire (21, 33, D) a +2 war axe of chopping (21, 34, D) the +9 battleaxe "Waluluh" {flame, *Drain Int+4 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+4). It lets you see invisible. It causes draining when unequipped. (22, 0, D) the ring of Conewimm {rN+ MP+9 Str+3} [ring of positive energy] It affects your strength (+3). It protects you from negative energy. It affects your magic capacity (+9). (22, 1, D) the +6 demon blade of Myppub {pain, rC+ Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It makes you more stealthy. (22, 5, D) a shadow dragon corpse (22, 6, D) a shadow dragon corpse (22, 16, D) the Grimoire of Assistive Flight Spells Type Level a - Shock Conjuration/Air 1 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Static Discharge Conjuration/Air 3 d - Excruciating Wounds Charms/Necromancy 5 e - Warp Weapon Charms/Translocation 5 (22, 17, D) a book of Changes (22, 32, D) a +1 ring of slaying (22, 33, D) Juleurph's Incunabulum of Arcane Weapons Spells Type Level a - Shock Conjuration/Air 1 b - Magic Dart Conjuration 1 c - Searing Ray Conjuration 2 d - Throw Icicle Conjuration/Ice 4 e - Delayed Fireball Conjuration/Fire 7 (23, 0, D) a book of Minor Magic (23, 1, D) a book of Spatial Translocations (23, 16, D) an uncursed staff of wizardry (23, 17, D) a +1 hand crossbow of flaming (23, 18, D) an uncursed staff of fire (23, 21, D) the cursed +1 long sword "Luraak" {distort, +Rage rF++ Dex-5 Stlth+} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (-5). It greatly protects you from fire. It lets you go berserk. It makes you more stealthy. It has a curse placed upon it. (23, 32, D) 4 scrolls of enchant weapon (23, 33, D) a +3 hand axe of electrocution (23, 34, D) an uncursed staff of wizardry (23, 38, D) a tarantella corpse a tarantella corpse a hornet corpse a wasp corpse (23, 39, D) a hornet corpse (still there?) a redback corpse (still there?) (23, 40, D) a wasp corpse (still there?) a demonic crawler corpse (still there?) (24, 0, D) a book of Annihilations (24, 1, D) a box of beasts (24, 6, D) a ghoul corpse (24, 16, D) a +1 ice dragon armour (24, 17, D) a sack of spiders (24, 21, D) an uncursed staff of wizardry (24, 23, D) a death scarab corpse (24, 32, D) a +3 leather armour of cold resistance an orb spider corpse (24, 33, D) a book of Transfigurations (24, 34, D) the +6 hunting sling of Eternal Vigilance {freeze, +Fly} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It lets you fly. (24, 38, D) a demonic crawler corpse (still there?) a wasp corpse (still there?) (24, 40, D) a redback corpse (25, 0, D) a cursed ring of resist corrosion (25, 16, D) a crystal ball of energy (25, 17, D) a book of Death (25, 18, D) a +0 battleaxe of electrocution (25, 21, D) an uncursed staff of death (still there?) a +4 morningstar of venom (still there?) (25, 22, D) an uncursed staff of summoning (25, 23, D) the +6 rapier of Peace {freeze, Str+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). (25, 32, D) a crystal ball of energy (25, 33, D) a cursed staff of energy (25, 34, D) a +3 chain mail of cold resistance (25, 38, D) a hornet corpse (25, 39, D) a jumping spider corpse (25, 40, D) a demonic crawler corpse (26, 0, D) a +2 trident of pain (26, 1, D) 7 scrolls of fog (26, 17, D) a +1 quarterstaff of crushing (26, 32, D) an uncursed staff of poison (26, 33, D) a +0 war axe of chopping (26, 34, D) the +5 shortbow "Giantbane" {venom, *Contam rF+++ MP-9 Stlth+} It poisons the ammo it fires. It renders you almost immune to fire. It affects your magic capacity (-9). It causes magical contamination when unequipped. It makes you more stealthy. (27, 0, D) a +2 ring of evasion (27, 1, D) a plain deck of war (27, 16, D) a +1 battleaxe of freezing (27, 17, D) a book of Spatial Translocations (27, 32, D) a +2 vampiric long sword (27, 33, D) a +0 cloak of poison resistance (27, 34, D) the +4 trident "Nustecse" {pain, MR+ Int+2 Dex+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+2). It affects your dexterity (+4). It affects your resistance to hostile enchantments. (28, 0, D) a +2 amulet of reflection (28, 1, D) an ornate deck of summoning (28, 16, D) an uncursed staff of conjuration (28, 32, D) a stone of tremors (28, 33, D) a +2 dagger of venom (29, 0, D) a +1 plate armour of cold resistance (29, 1, D) an uncursed staff of conjuration (29, 16, D) the cursed +1 dagger of Iseubb {flame, rElec rC+ MR+ Int-2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-2). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It has a curse placed upon it. (29, 32, D) the +6 quarterstaff "Arphuezy" {flame, +Fly rC+ MP-9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from cold. It affects your magic capacity (-9). It lets you fly. (29, 33, D) a manual of Unarmed Combat (31, 33, D) an orb spider corpse (34, 28, D) a +8 blowgun (35, 0, D) a book of Death (35, 15, D) the cursed +3 double sword of Zostraus {slice, Int+7} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It has a curse placed upon it. (35, 28, D) a +0 morningstar of protection (35, 29, D) an uncursed ring of sustain attributes (36, 0, D) a +0 dagger (36, 1, D) a crystal ball of energy (36, 14, D) a plain deck of summoning (36, 15, D) the +11 dagger of Quplaoze {drain, MR+ Int+3} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+3). It affects your resistance to hostile enchantments. (36, 29, D) the Collected Works on Aid and Transmutation Spells Type Level a - Passwall Transmutation/Earth 2 b - Spectral Weapon Hexes/Charms 3 c - Ice Form Ice/Transmutation 4 d - Petrify Transmutation/Earth 4 e - Iskenderun's Battlesphere Conjuration/Charms 5 (37, 0, D) a +1 vampiric rapier (37, 1, D) a +1 leather armour of magic resistance (37, 4, D) a +0 rapier of electrocution (unseen) (37, 5, D) a +0 battleaxe (unseen) (37, 14, D) a +3 rapier of draining (37, 15, D) a +5 broad axe of electrocution (37, 29, D) a +2 hand crossbow of flaming (37, 34, D) a +0 short sword (unseen) (38, 1, D) a +0 mace (38, 4, D) a +0 war axe (unseen) (38, 14, D) the +11 morningstar "Eos" {elec, -Tele rElec SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. It lets you see invisible. It prevents most forms of teleportation. (38, 15, D) a sack of spiders (38, 28, D) an uncursed ring of resist corrosion (38, 29, D) the Collected Works on Doomed Execration Spells Type Level a - Corona Hexes 1 b - Pain Necromancy 1 c - Sublimation of Blood Necromancy 2 d - Inner Flame Hexes/Fire 3 e - Vampiric Draining Necromancy 3 f - Control Undead Necromancy 4 g - Dispel Undead Necromancy 5 (39, 1, D) a +0 chain mail of magic resistance (39, 3, D) a +0 halberd a +2 ring mail of magic resistance an orc corpse (skeletalised by now) (39, 4, D) a +2 war axe of electrocution a +0 robe (39, 5, D) a +0 mace a +0 chain mail a +0 long sword the cursed +3 hand crossbow of Poverty {penet, MP+9} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your magic capacity (+9). It has a curse placed upon it. a +0 plate armour an orc corpse (skeletalised by now) (39, 14, D) a +3 hand crossbow of velocity (39, 15, D) a Necronomicon (39, 28, D) a +0 robe (39, 29, D) an ornate deck of changes (39, 33, D) a cursed +1 trident the +3 leather armour of Isaitaiv {Int+2} It affects your intelligence (+2). a cursed +2 flail a +0 robe an ice dragon corpse (40, 0, D) a +0 pair of gloves of strength (40, 4, D) a +0 halberd (unseen) (40, 5, D) a +0 ring mail of fire resistance (unseen) (40, 6, D) the +9 battleaxe of Honour {chop, rF+ rN+} It inflicts extra damage upon your enemies. It protects you from fire. It protects you from negative energy. (unseen) (40, 14, D) an uncursed staff of power (40, 28, D) a +1 short sword of venom (40, 29, D) an uncursed amulet of regeneration (41, 0, D) a stone of tremors (41, 5, D) a +0 trident (unseen) (41, 28, D) a disc of storms (41, 29, D) a book of Envenomations (42, 0, D) the Almanac of the Rocks and Summoning Spells Type Level a - Summon Butterflies Summoning 1 b - Summon Small Mammal Summoning 1 c - Summon Forest Summoning/Translocation 5 d - Iron Shot Conjuration/Earth 6 e - Summon Hydra Summoning 7 (42, 1, D) a +3 great sword (42, 28, D) the +8 demon blade "Bloodbane" {slice, *Rage +Rage Stlth-} It inflicts extra damage upon your enemies. It lets you go berserk. It may make you go berserk in combat. It makes you less stealthy. (43, 15, D) an uncursed staff of poison (43, 28, D) an uncursed amulet of magic regeneration (43, 29, D) a disc of storms (44, 28, D) a +2 long sword of holy wrath (49, 1, D) a disc of storms (49, 12, D) a book of Battle (49, 24, D) a +4 ring of strength (49, 29, D) a yak corpse (skeletalised by now) (49, 36, D) a +2 vampiric falchion (49, 37, D) the +3 morningstar of Rotation {holy, rPois Str+2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (+2). It protects you from poison. It makes you more stealthy. (50, 0, D) an uncursed staff of wizardry (50, 1, D) the Volume of Displaced Companions Spells Type Level a - Recall Summoning/Translocation 3 b - Passage of Golubria Translocation 4 c - Warp Weapon Charms/Translocation 5 (50, 12, D) a +1 spear of piercing (50, 13, D) an uncursed staff of wizardry (50, 24, D) a +1 chain mail of positive energy (50, 25, D) a book of Geomancy (50, 29, D) a blink frog corpse (skeletalised by now) (50, 37, D) an uncursed staff of power (51, 1, D) a +2 mace of holy wrath (51, 12, D) the Tome of Transmutation and Lightness Spells Type Level a - Shock Conjuration/Air 1 b - Summon Lightning Spire Summoning/Air 4 c - Silence Hexes/Air 5 d - Alistair's Intoxication Transmutation/Poison 5 (51, 13, D) Georamma's Catalogue of Icy Confrontation Spells Type Level a - Shock Conjuration/Air 1 b - Freeze Ice 1 c - Force Lance Conjuration/Translocation 4 d - Summon Ice Beast Ice/Summoning 4 e - Venom Bolt Conjuration/Poison 5 f - Irradiate Conjuration/Transmutation 5 (51, 24, D) a manual of Short Blades (51, 25, D) an uncursed amulet of rage (51, 29, D) a polar bear corpse (skeletalised by now) a spiny frog corpse (skeletalised by now) (51, 30, D) a spiny frog corpse (skeletalised by now) (52, 0, D) a scroll of brand weapon (52, 1, D) an uncursed staff of wizardry (52, 3, D) a shadow dragon corpse (skeletalised by now) (52, 12, D) a +2 robe of fire resistance (52, 13, D) an uncursed staff of fire (52, 16, D) a cursed +0 dagger a +0 robe a +1 large shield of protection a +2 scythe of venom (52, 24, D) a book of Enchantments (52, 25, D) the +1 quarterstaff "Odefuc" {holy, MR+ Int+2 Dex+2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+2). It affects your dexterity (+2). It affects your resistance to hostile enchantments. It makes you more stealthy. (53, 0, D) a +1 plate armour of cold resistance (53, 1, D) an uncursed staff of wizardry (53, 12, D) a book of Burglary (53, 13, D) an uncursed staff of summoning (53, 16, D) a cursed +3 flail (unseen) (53, 24, D) a +3 scale mail of poison resistance (53, 25, D) a +3 vampiric war axe (53, 36, D) a +3 great mace of protection (53, 37, D) the cursed +0 mace "Wukhlo Tenk" {speed, *Rage rPois MR+} Attacks with this weapon are significantly faster. It protects you from poison. It affects your resistance to hostile enchantments. It may make you go berserk in combat. It has a curse placed upon it. (54, 0, D) an uncursed staff of summoning (54, 1, D) a +4 hand axe of chopping (54, 12, D) a +4 lajatang of speed (54, 13, D) an uncursed staff of power (54, 24, D) an uncursed staff of poison (54, 25, D) a +0 fire dragon armour (54, 36, D) the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (55, 0, D) an uncursed staff of power (55, 1, D) an uncursed amulet of the gourmand (55, 13, D) a disc of storms (55, 24, D) a +4 chain mail of fire resistance (59, 36, D) an uncursed staff of fire (59, 37, D) a +0 quarterstaff of protection (60, 36, D) a book of Power (60, 37, D) an uncursed ring of stealth (60, 41, D) a +0 demon whip of venom (61, 0, D) an uncursed staff of cold (61, 16, D) a plain deck of wonders (61, 36, D) a +0 war axe the Almanac of Boosts and Stolen Souls Spells Type Level a - Repel Missiles Charms/Air 2 b - Corpse Rot Necromancy 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Bolt of Draining Conjuration/Necromancy 5 f - Dispel Undead Necromancy 5 (61, 37, D) an uncursed staff of cold (62, 0, D) a +3 spear of piercing (62, 1, D) a +2 leather armour of fire resistance (62, 8, D) a +6 ring of dexterity the +9 scythe "Muqem" {slice, rPois} It inflicts extra damage upon your enemies. It protects you from poison. (62, 9, D) a sack of spiders (62, 16, D) a disc of storms (62, 17, D) a +1 mace of venom (62, 20, D) a steam dragon hide (62, 26, D) an uncursed amulet of magic regeneration (62, 27, D) a +0 antimagic glaive (62, 32, D) (unseen) (62, 36, D) the Grimoire of Companions and Beguiling Spells Type Level a - Summon Butterflies Summoning 1 b - Confusing Touch Hexes 2 c - Inner Flame Hexes/Fire 3 d - Leda's Liquefaction Hexes/Earth 4 e - Summon Lightning Spire Summoning/Air 4 f - Darkness Hexes 6 (62, 37, D) a +1 hunting sling of evasion (62, 42, D) a +0 scimitar of flaming (63, 0, D) an uncursed staff of wizardry (63, 8, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (63, 16, D) a plain deck of wonders (63, 17, D) a book of Fire (63, 27, D) an uncursed ring of ice (63, 37, D) a +2 robe of magic resistance (64, 16, D) a +4 demon whip of pain (64, 17, D) the amulet of Pakellas's Approval {Spirit MR+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. (64, 26, D) a +1 scimitar of holy wrath (64, 27, D) a +3 mace of draining (64, 31, D) (unseen) (65, 26, D) an uncursed staff of wizardry (67, 0, D) a +2 rapier of freezing (68, 0, D) a cursed staff of earth (69, 0, D) a phial of floods (69, 36, D) a +1 shortbow of freezing (70, 36, D) the ring of Cief {MP+9 Stlth-} [ring of loudness] It affects your magic capacity (+9). It makes you less stealthy. (70, 37, D) a +4 ring mail of poison resistance (70, 39, D) a +0 short sword (unseen) (70, 40, D) a +0 club (unseen) (71, 8, D) a book of Alchemy (71, 10, D) a +0 dagger a +0 robe (71, 11, D) a +0 short sword a +0 mace a +0 leather armour (71, 16, D) a +6 ring of strength (71, 17, D) an uncursed staff of power (71, 26, D) a +2 great sword of slicing (71, 27, D) a box of beasts (71, 30, D) a +0 mace of protection (71, 31, D) a +0 scimitar (still there?) a +2 dire flail of protection (still there?) (71, 36, D) a +2 chain mail of cold resistance (71, 37, D) a book of Beasts (71, 39, D) a +0 leather armour a +0 flail a +0 chain mail (72, 8, D) an uncursed staff of power (72, 9, D) a +0 scimitar of draining (72, 10, D) a +0 war axe (unseen) (72, 11, D) a +0 short sword (unseen) (72, 16, D) an uncursed staff of death (72, 17, D) an uncursed amulet of guardian spirit (72, 26, D) an uncursed staff of conjuration (72, 27, D) an uncursed staff of power (72, 36, D) a +2 ring of evasion (72, 37, D) the +5 ring mail "Ociadin" {Int-4 Dex+6 Slay-4} It affects your intelligence (-4). It affects your dexterity (+6). It affects your accuracy and damage with ranged weapons and melee attacks (-4). (72, 38, D) a +0 halberd (unseen) (72, 39, D) a +0 flail (unseen) (73, 1, D) an uncursed staff of fire (73, 2, D) a +0 whip a +0 ring mail (73, 16, D) a plain deck of destruction (73, 17, D) a +0 spear of flaming (73, 26, D) an uncursed ring of sustain attributes (73, 27, D) a +0 war axe of electrocution (73, 30, D) a +0 dagger (unseen) (73, 36, D) an uncursed amulet of rage (73, 37, D) the Reference Book on Displaced Black Arts Spells Type Level a - Animate Skeleton Necromancy 1 b - Pain Necromancy 1 c - Apportation Translocation 1 d - Blink Translocation 2 e - Recall Summoning/Translocation 3 f - Teleport Other Translocation 3 g - Force Lance Conjuration/Translocation 4 h - Summon Forest Summoning/Translocation 5 (74, 2, D) a +0 flail (75, 1, D) a book of Changes