Moloch the Dungeon (3, 1, D) a +5 triple sword (unseen) (3, 2, D) a +5 lajatang (3, 3, D) 1000 sling bullets (unseen) (4, 1, D) a +5 quick blade (unseen) (4, 2, D) a +5 giant spiked club (unseen) (4, 3, D) a +5 bardiche (unseen) (4, 4, D) a +5 executioner's axe (unseen) (4, 6, D) a +3 large shield a +3 shield a +3 buckler (4, 7, D) a +5 crystal plate armour a +5 shadow dragon armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, nevermiss, SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It protects you from acid and corrosion. (10, 3, D) a disc of storms (10, 4, D) an uncursed ring of flight (10, 5, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (61, 0, D) a +3 leather armour of fire resistance (61, 8, D) a +0 dagger (61, 16, D) a +3 leather armour of magic resistance (61, 26, D) a +2 pair of boots of flying (61, 30, D) a cursed staff of death (unseen) (61, 31, D) a sheep corpse (62, 0, D) the ring of Siquqa {rPois rF- rC- rN+++ SInv} [ring of see invisible] It makes you vulnerable to fire. It makes you vulnerable to cold. It protects you from poison. It renders you almost immune to negative energy. It lets you see invisible. (62, 1, D) Sif Muna's Collected Works on Doomed Calling Spells Type Level a - Animate Skeleton Necromancy 1 b - Summon Guardian Golem Hexes/Summoning 3 c - Agony Necromancy 5 d - Aura of Abjuration Summoning 5 e - Shadow Creatures Summoning 6 (62, 8, D) a sack of spiders (62, 9, D) a scroll of brand weapon (62, 10, D) a +6 antimagic short sword a +0 robe (62, 11, D) the +6 dagger "Erghashru" {pierce, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. a +0 robe a +0 dagger a +0 robe a +0 hand axe an orc skeleton (62, 16, D) a +2 scale mail of cold resistance (62, 17, D) an uncursed ring of positive energy (62, 26, D) an uncursed staff of conjuration (62, 30, D) a hippogriff corpse (63, 0, D) a stone of tremors (63, 3, D) a scorpion corpse (63, 8, D) a +0 dagger (63, 16, D) a book of Party Tricks (63, 17, D) the cursed +1 battleaxe of Keck {vamp, +Rage rPois rC- MR+} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It makes you vulnerable to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you go berserk. It has a curse placed upon it. (63, 21, D) a scorpion corpse (63, 22, D) a scorpion corpse (63, 26, D) a book of Envenomations (63, 27, D) a +5 hand crossbow of flaming (63, 30, D) a hippogriff corpse (63, 33, D) a tomahawk (64, 16, D) a scroll of brand weapon (64, 17, D) a cursed ring of loudness (64, 26, D) an uncursed staff of air (64, 27, D) the Incunabulum of Dislocated Battle Magic Spells Type Level a - Gell's Gravitas Hexes/Translocation 3 b - Venom Bolt Conjuration/Poison 5 c - Irradiate Conjuration/Transmutation 5 d - Delayed Fireball Conjuration/Fire 7 (65, 20, D) a tarantella corpse (65, 26, D) a +0 trident (67, 0, D) a +0 flail of protection (67, 3, D) an adder corpse (68, 0, D) a +6 giant club (68, 3, D) a water moccasin corpse (69, 0, D) a +0 war axe a +6 ring of intelligence a +6 ring of intelligence a +0 shield a +0 scale mail (70, 8, D) a book of the Tempests (70, 9, D) the +6 flail of Dissent {crush, rF++ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It greatly protects you from fire. (71, 8, D) a +2 scale mail of fire resistance (71, 16, D) the +5 scythe "Finisher" {speed, Str+3} Attacks with this weapon are significantly faster. It affects your strength (+3). (71, 17, D) a +0 war axe of chopping (71, 20, D) a +0 short sword (unseen) (71, 26, D) a sack of spiders (71, 27, D) an uncursed staff of summoning (72, 8, D) a fan of gales (72, 9, D) an uncursed amulet of dismissal (72, 12, D) a giant frog corpse (72, 16, D) a +1 short sword of holy wrath (72, 17, D) a +1 plate armour of poison resistance (72, 26, D) a +6 ring of strength (72, 27, D) an uncursed staff of fire (72, 30, D) a +0 spear a spriggan corpse a wasp corpse (72, 31, D) a cursed +0 short sword a +0 robe a spriggan corpse (73, 1, D) a +3 ring of dexterity (73, 16, D) an uncursed amulet of dismissal (73, 17, D) a +1 mace of freezing (73, 20, D) a +3 rapier of freezing a +0 robe (73, 26, D) a +0 dagger (73, 30, D) an uncursed staff of summoning a cursed +0 robe (74, 3, D) an adder skeleton (75, 1, D) an uncursed amulet of harm