Mlkhall Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 23, D:1) a +0 club (9, 31, D:1) 18 poisoned needles (11, 6, D:1) a +0 club (12, 33, D:1) 23 bolts (13, -6, D:1) a +0 short sword (14, -2, D:1) 20 stones (15, 28, D:1) a +0 dagger (18, 39, D:1) a +0 hand axe (21, 36, D:1) 3 stones (24, -7, D:1) 27 bolts (24, 25, D:1) a +0 club (36, 10, D:1) a cursed +0 dagger (36, 16, D:1) a +0 whip 21 stones (44, 15, D:1) 20 sling bullets (48, 42, D:1) a +0 club (49, 9, D:1) 9 stones (50, 12, D:1) 2 stones (54, 18, D:1) a +0 ring mail (56, 24, D:1) 19 arrows (63, 11, D:1) 30 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (3, 1, D:2) a +0 mace (5, 17, D:2) a +0 leather armour (17, -6, D:2) a +0 club a +0 ring mail (24, -16, D:2) a leopard gecko corpse (skeletalised by now) (24, -6, D:2) a +0 dagger (25, 35, D:2) a +0 dagger (25, 37, D:2) a +0 club (28, -6, D:2) 16 stones (29, -7, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (32, 30, D:2) a +0 spear (43, -17, D:2) a +0 club (44, 10, D:2) a +0 club (60, 32, D:2) a +0 robe (62, 19, D:2) a +0 club (63, 23, D:2) a +0 hand axe