Mlkhall Level 1 of the Dungeon (0, 0, D:1) a +0 club (16, 23, D:1) a bat corpse (skeletalised by now) (20, 36, D:1) a +0 dagger (22, 22, D:1) a +0 hand axe (26, 15, D:1) a +0 club (30, 21, D:1) a +0 robe (53, 24, D:1) a +0 short sword (56, 47, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 dagger a kobold corpse (0, 5, D:2) an adder skeleton (7, -1, D:2) a potion of brilliance (8, 13, D:2) a +0 mace