Mlkhall Level 1 of the Dungeon (0, 0, D:1) 19 stones (8, -3, D:1) a +0 club (10, -27, D:1) a +0 robe (14, 16, D:1) a +0 club (20, -14, D:1) a +0 leather armour (26, 12, D:1) 13 stones (32, 1, D:1) a +0 short sword a +0 club (38, -26, D:1) a +0 club (39, 8, D:1) a cursed +0 club 4 stones (42, -17, D:1) 17 sling bullets (45, 7, D:1) a +0 leather armour (46, -15, D:1) 14 arrows (49, -16, D:1) 33 sling bullets Level 2 of the Dungeon (14, 28, D:2) a cursed -1 club (22, -12, D:2) a +0 dagger a stone (23, -9, D:2) 2 stones (24, -7, D:2) a stone (24, -6, D:2) 13 stones a +0 club a +0 hunting sling (24, 17, D:2) 22 arrows (38, 13, D:2) a +0 ring mail (47, 0, D:2) a +0 dagger (51, 13, D:2) a +0 club (53, 12, D:2) a cursed -2 club Level 3 of the Dungeon (0, 0, D:3) 23 arrows (6, -14, D:3) a throwing net (7, 8, D:3) a cursed -3 whip (11, -18, D:3) 14 arrows (11, -2, D:3) a +0 flail (12, 0, D:3) a +0 dagger (18, -26, D:3) a +0 robe (22, -25, D:3) a +0 dagger (29, -32, D:3) a +0 club (33, -32, D:3) a +0 dagger (37, -3, D:3) a +0 dagger (37, 2, D:3) a stone (38, -40, D:3) 2 stones (38, -36, D:3) a +0 short sword (39, 2, D:3) a +0 dagger (42, -10, D:3) 16 poisoned needles (45, -21, D:3) a +0 club (45, 1, D:3) 2 tomahawks (47, 4, D:3) 5 large rocks (52, -1, D:3) a cursed -2 short sword (53, -29, D:3) 7 javelins of penetration (55, 7, D:3) a +0 mace a +0 falchion a +0 scale mail (58, 9, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Buatin's Weapon Emporium a +1 broad axe of chopping (169 gold) a +0 dagger (26 gold) 21 sling bullets (136 gold) a +0 scimitar of freezing (119 gold) the +0 rapier of Faps {holy, rC+} (275 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from cold. a +2 great mace of protection (257 gold) a +0 mace (39 gold) 11 stones (14 gold) the +5 great mace "Kimeruc" {protect, Int+3 Dex+3} (681 gold) It protects the one who uses it against injury (+AC on strike). It affects your intelligence (+3). It affects your dexterity (+3). 12 sling bullets (78 gold) a +0 quarterstaff (52 gold) (6, 14, D:4) 25 stones (8, 1, D:4) 8 stones (11, 21, D:4) a cursed -3 hunting sling (15, 37, D:4) a +0 dagger (24, 24, D:4) a +0 mace a +0 robe (26, 23, D:4) a +0 leather armour a cursed +0 falchion (29, 35, D:4) a +0 leather armour (32, 27, D:4) a +0 falchion (35, 30, D:4) 3 tomahawks a +4 hand axe (37, 15, D:4) a +0 mace (37, 18, D:4) 18 arrows (38, 10, D:4) a +0 short sword (40, 14, D:4) a +0 dagger (46, 32, D:4) 18 arrows (49, 35, D:4) a +0 club a +0 pair of boots Level 5 of the Dungeon (0, 0, D:5) 17 arrows (2, -25, D:5) 18 arrows (4, 21, D:5) 8 poisoned needles (6, -6, D:5) a +0 quarterstaff (6, 13, D:5) 23 stones (8, -28, D:5) a +0 dagger (15, 22, D:5) a +0 dagger a +0 dagger a cursed +0 robe a tomahawk (15, 23, D:5) a +0 club a +0 scale mail (16, 22, D:5) 17 stones (18, 21, D:5) a tomahawk (27, -3, D:5) an arrow (28, -3, D:5) 3 arrows (28, -2, D:5) a +0 mace a +0 club 2 arrows (28, -1, D:5) a +0 club a +0 whip a +0 robe (30, -3, D:5) a +0 shortbow 15 arrows (32, -17, D:5) 29 stones (42, -9, D:5) a +0 scale mail (47, 3, D:5) a +0 falchion 11 stones (50, 2, D:5) a +0 scale mail (50, 3, D:5) a cursed -2 hand axe (53, 5, D:5) a stone (54, 5, D:5) a stone (65, 17, D:5) a +0 pair of boots Level 6 of the Dungeon (0, 0, D:6) a +0 mace (8, -39, D:6) a +0 club (8, -2, D:6) a +0 hand axe a +0 chain mail (9, -39, D:6) a +0 halberd (9, -38, D:6) a +0 spear a +0 ring mail a +0 club (9, -37, D:6) a +0 club (17, -44, D:6) 16 poisoned needles (17, 3, D:6) a -4 ring of strength (18, -24, D:6) 2 tomahawks (18, 5, D:6) a +0 short sword a +0 plate armour of fire resistance (19, -39, D:6) 26 bolts (20, 3, D:6) a +0 war axe a +0 whip a +0 chain mail (21, -11, D:6) a +0 long sword (32, -3, D:6) 19 arrows a +0 shortbow (33, -13, D:6) 15 arrows a +0 shortbow (33, 2, D:6) an arrow (40, -32, D:6) 15 poisoned needles (42, -43, D:6) a +0 robe (42, -36, D:6) a +0 dagger (44, -37, D:6) a +0 ring mail Level 7 of the Dungeon (0, 0, D:7) a +0 flail (unseen) (1, 1, D:7) a +0 hand axe a +0 leather armour (5, -3, D:7) a +0 mace (5, 3, D:7) a +0 robe a +0 ring mail a +0 dagger a +0 war axe a +0 dagger a +0 robe (6, 1, D:7) 3 javelins of penetration (6, 2, D:7) a +0 leather armour a +0 trident (6, 3, D:7) a +0 giant spiked club a +0 dagger (6, 31, D:7) a +0 falchion (7, 27, D:7) 15 bolts (8, 0, D:7) a potion of degeneration (12, -6, D:7) a +0 club (20, 47, D:7) a +0 fustibalus (23, 21, D:7) a +0 scale mail a +0 spear (24, 20, D:7) a cursed -3 flail (25, 22, D:7) a cursed -3 whip (25, 37, D:7) a +0 hand axe (27, 25, D:7) 29 arrows a +0 shortbow (28, 0, D:7) a +0 hunting sling (31, 12, D:7) a +0 flail (35, -6, D:7) 22 arrows (47, 5, D:7) 13 bolts Level 8 of the Dungeon (0, 0, D:8) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (12, 12, D:8) a +0 war axe a worker ant corpse (16, 6, D:8) 20 bolts (17, -1, D:8) a +0 quarterstaff (21, -36, D:8) a +0 rapier (27, -33, D:8) a +0 robe (30, -34, D:8) a +0 dagger (34, -5, D:8) a +0 shortbow 18 arrows a centaur skeleton (43, -2, D:8) a cursed -1 dagger a +0 dagger a +0 robe an orc corpse an orc corpse (skeletalised by now) (44, -2, D:8) a +0 club an orc corpse (skeletalised by now) (45, -2, D:8) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (46, -40, D:8) 14 gold pieces (46, -31, D:8) a +0 glaive a +0 animal skin (46, -1, D:8) a +0 chain mail (47, -28, D:8) a +0 shortbow the Ecumenical Temple