Mlkhall Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 2, D:1) a +0 club (6, -5, D:1) a +0 whip (6, 2, D:1) a cursed -1 club (7, 21, D:1) a +0 hunting sling (7, 24, D:1) a +0 short sword (22, -18, D:1) a +0 leather armour (28, 3, D:1) a +0 mace (30, 6, D:1) a +0 whip (30, 20, D:1) a +0 ring mail of cold resistance (33, -7, D:1) 18 stones (35, 5, D:1) 16 poisoned needles (39, -13, D:1) a +0 club (43, 24, D:1) a +0 dagger (48, 5, D:1) 29 stones Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, 2, D:2) 17 arrows (7, -14, D:2) a stone (12, -15, D:2) 2 stones (12, 11, D:2) a +0 club (13, -2, D:2) a cursed +0 club (18, -8, D:2) a +0 chain mail (24, 16, D:2) a +0 robe (29, 16, D:2) a +0 club (31, 19, D:2) a +0 club (36, 33, D:2) a +0 dagger (38, 16, D:2) a +0 chain mail (40, -4, D:2) a +0 hand axe (48, 12, D:2) a +0 plate armour (52, 2, D:2) 16 bolts (65, 17, D:2) 33 stones Level 3 of the Dungeon (0, 0, D:3) a +0 plate armour (2, -5, D:3) 25 stones (3, 4, D:3) a potion of heal wounds (4, -4, D:3) a scroll of remove curse (5, -1, D:3) a bat corpse (6, -20, D:3) 11 stones (8, -1, D:3) a +0 dagger (11, -14, D:3) 5 sling bullets