Mlkhall Level 1 of the Dungeon (3, 0, D:1) 5 arrows (12, -16, D:1) a +0 club (13, -14, D:1) a +0 short sword (17, -16, D:1) a +0 whip (17, 24, D:1) a +0 club (21, -1, D:1) a +0 hand axe (31, 27, D:1) a +0 mace (34, -14, D:1) a +0 hunting sling (41, -5, D:1) a +0 club (44, 15, D:1) 8 curare-tipped needles Level 2 of the Dungeon (16, 10, D:2) a cursed +0 leather armour (23, -22, D:2) a +0 whip (24, 7, D:2) 3 stones (26, 7, D:2) a stone (28, 14, D:2) a +0 leather armour (29, 5, D:2) a quokka skeleton (29, 22, D:2) a +0 short sword a kobold corpse (skeletalised by now) (31, -22, D:2) 15 poisoned needles (34, 17, D:2) a cursed -3 dagger (35, 24, D:2) 12 bolts (39, -16, D:2) a +0 spear (45, 17, D:2) a +0 club (48, 10, D:2) a +0 dagger (55, 33, D:2) a +0 leather armour (58, 32, D:2) a +0 dagger (58, 35, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a scroll of identify (5, -1, D:3) a +0 short sword (unseen) (7, -1, D:3) a +0 flail a +0 ring mail an orc corpse (7, 1, D:3) 2 stones (13, -1, D:3) a dart slug corpse (14, -1, D:3) a +0 chain mail an orc corpse (17, -1, D:3) a +0 club a chunk of flesh (34, 3, D:3) a +0 great sword (39, 12, D:3) 20 stones