Mlkhall Level 1 of the Dungeon (0, 0, D:1) a +0 club (2, 20, D:1) a +0 dagger (12, -7, D:1) a bread ration (15, 9, D:1) a +0 dagger (19, -9, D:1) a potion of invisibility (22, 22, D:1) 2 stones (23, 18, D:1) 2 stones (23, 20, D:1) a potion of might (24, 20, D:1) a +0 short sword (29, 15, D:1) a potion of mutation (38, -6, D:1) a meat ration (42, 37, D:1) a +0 robe (43, -6, D:1) 12 sling bullets (54, 27, D:1) a +0 club Level 2 of the Dungeon (9, -2, D:2) a potion of curing (15, 24, D:2) a potion of resistance (26, 20, D:2) 17 gold pieces (28, 19, D:2) a +0 whip (36, 36, D:2) a meat ration (37, 19, D:2) a +0 robe a +0 war axe (37, 32, D:2) a stone a +0 club (39, -6, D:2) 15 stones (39, 37, D:2) a +0 rapier (50, 15, D:2) a +0 leather armour (57, 17, D:2) 22 bolts (60, 6, D:2) a +0 hunting sling (60, 10, D:2) a potion of mutation (60, 29, D:2) a +0 robe (61, 16, D:2) a leopard gecko corpse (skeletalised by now) (62, 24, D:2) a +0 club (64, 20, D:2) a +0 club (64, 21, D:2) a +0 ring mail (64, 22, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a -2 cloak a -3 short sword (6, 2, D:3) 2 stones (13, 4, D:3) a +0 hunting sling a +0 dagger 18 stones (22, 29, D:3) a +0 club (unseen)