Mlkhall Level 1 of the Dungeon (19, -1, D:1) a +0 club (25, 5, D:1) 22 bolts (25, 11, D:1) a +0 dagger (26, 22, D:1) a +0 leather armour (30, 25, D:1) a +0 scale mail (33, 15, D:1) a +0 short sword (38, 10, D:1) a +0 club (57, 51, D:1) a +0 scale mail (61, -7, D:1) a +0 large shield (66, -6, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) 2 curare-tipped needles (1, 0, D:2) a scroll of identify (7, 3, D:2) a +0 club (8, 3, D:2) a cursed -1 whip (20, 21, D:2) a bat skeleton (33, 18, D:2) a +0 dagger a goblin corpse (skeletalised by now) (39, 11, D:2) a cursed -2 club