Mlkhall Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -4, D:1) a +0 club (11, 5, D:1) a +0 spear (13, -24, D:1) a +0 whip (21, -5, D:1) a cursed -2 club (26, -17, D:1) a +0 dagger (27, -26, D:1) 17 bolts (30, -26, D:1) a +0 club (34, -14, D:1) a +0 hunting sling Level 2 of the Dungeon (5, -1, D:2) a +0 hand axe (6, 1, D:2) a +0 ring mail (9, 10, D:2) a +0 ring mail (15, 3, D:2) a +0 club (23, 9, D:2) a +0 ring mail (24, 16, D:2) a +0 club (26, 15, D:2) a +0 club (28, 15, D:2) a +2 whip of venom (34, 20, D:2) a +0 spear (41, 33, D:2) a +0 spear (42, 41, D:2) a +0 hand axe (43, 38, D:2) a +0 ring mail (48, 29, D:2) a +0 ring mail (51, 33, D:2) a +0 club (58, 24, D:2) a +0 club (62, 41, D:2) a +0 pair of gloves Level 3 of the Dungeon (0, 0, D:3) a potion of curing (3, -14, D:3) a rat corpse (20, -14, D:3) a +0 morningstar (23, -17, D:3) a +0 dagger (36, -27, D:3) 18 poisoned needles (38, 13, D:3) 18 poisoned needles (52, -11, D:3) a beef jerky