Mlkhall Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 9, D:1) 2 potions of might (2, -3, D:1) a stone (11, 2, D:1) a +0 robe (24, 1, D:1) 25 stones (26, -17, D:1) a +0 club (27, -17, D:1) 2 potions of curing (29, -33, D:1) a +0 short sword (30, -41, D:1) a +0 club (30, -36, D:1) a +0 dagger (30, -17, D:1) 3 stones (32, -20, D:1) 10 stones (36, -13, D:1) a +0 short sword (36, -11, D:1) a +0 dagger 5 stones (37, -21, D:1) a +0 club (37, -12, D:1) a +0 whip (39, -1, D:1) 3 fruits (40, -3, D:1) a +0 club (42, -35, D:1) a +0 short sword (45, -4, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a stone (1, 0, D:2) a stone (2, -9, D:2) a potion of flight (2, 1, D:2) a stone (5, 1, D:2) a ball python corpse (skeletalised by now) (9, -3, D:2) a cursed -2 club (12, 0, D:2) a +0 club (21, -23, D:2) 10 bolts (26, -22, D:2) a jackal corpse (28, -21, D:2) a jackal corpse (28, -20, D:2) a jackal corpse (29, -22, D:2) a jackal corpse (29, -21, D:2) a +0 robe (unseen) (32, -15, D:2) a scroll of identify