Mlkhall Level 1 of the Dungeon (0, 0, D:1) 9 poisoned needles (2, 1, D:1) a +0 club (6, -13, D:1) a +0 club (7, 11, D:1) a +0 whip (12, 6, D:1) 23 bolts (13, 10, D:1) a +0 club (14, -5, D:1) a +0 large shield (16, -14, D:1) a +0 robe (21, 20, D:1) 6 tomahawks (28, 27, D:1) a +0 hand axe (36, 11, D:1) a +0 dagger (36, 24, D:1) a +0 mace (40, -3, D:1) 23 stones (45, 23, D:1) a +0 scale mail (50, 10, D:1) a +0 dagger (53, 15, D:1) a +0 cloak Level 2 of the Dungeon (0, 0, D:2) a cursed -1 hunting sling (7, -22, D:2) a +1 mace of protection (16, 24, D:2) 5 tomahawks (19, 12, D:2) a +0 club a hobgoblin corpse (skeletalised by now) (26, -11, D:2) a +0 robe (28, 10, D:2) a +0 dagger (29, -2, D:2) 19 stones (37, 2, D:2) a +0 plate armour (39, -10, D:2) a +0 hunting sling a +0 club 15 stones (39, -6, D:2) a +0 club (39, -3, D:2) a stone (39, 6, D:2) a +0 club (40, 8, D:2) a +0 short sword (41, -11, D:2) a +0 hand axe (43, 7, D:2) a +0 ring mail (47, -3, D:2) a +0 robe (55, -5, D:2) a +0 ring mail