Mlkhall Level 1 of the Dungeon (0, 0, D:1) 17 stones (7, 38, D:1) a +0 club (20, -3, D:1) a +0 leather armour (20, 23, D:1) 32 stones (30, -3, D:1) a +0 ring mail (30, 11, D:1) a stone (41, -2, D:1) 17 stones (54, 6, D:1) a cursed +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 robe (10, -9, D:2) a +0 club (14, 1, D:2) 22 bolts (14, 5, D:2) a +0 dagger (15, 18, D:2) a +0 club a +0 club a +0 dagger (31, -17, D:2) 10 arrows (34, -12, D:2) a cursed -3 club Level 3 of the Dungeon (0, 0, D:3) a +0 helmet (4, 18, D:3) a bat corpse (6, 18, D:3) 15 stones (10, 7, D:3) a quokka skeleton (15, 19, D:3) a hobgoblin corpse (skeletalised by now) (18, 12, D:3) a +0 robe (19, 19, D:3) a frilled lizard corpse (skeletalised by now) (20, -2, D:3) 13 sling bullets (31, 23, D:3) a +0 leather armour an orc corpse (skeletalised by now) (37, 26, D:3) a potion of curing (38, 21, D:3) a throwing net (38, 22, D:3) a gnoll corpse (40, 4, D:3) a +0 club (45, 3, D:3) 21 poisoned needles (52, 10, D:3) a +0 dagger