Mlkhall Level 1 of the Dungeon (6, 18, D:1) a +0 dagger (7, 37, D:1) a +0 spear (7, 50, D:1) 14 poisoned needles (21, 9, D:1) a +0 buckler (25, 4, D:1) a +0 club (37, 0, D:1) a +0 dagger (38, -1, D:1) a +0 club a +0 plate armour (38, 39, D:1) a +0 club (45, 9, D:1) a +0 club (47, 45, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 club (5, 23, D:2) a bat corpse (skeletalised by now) (5, 29, D:2) 15 bolts (13, -14, D:2) a +0 club (13, -6, D:2) a +0 dagger (15, 19, D:2) a +0 ring mail (45, 5, D:2) a +0 club (47, 5, D:2) a +0 club a hobgoblin corpse (50, 5, D:2) 15 arrows (54, -6, D:2) a +0 club (unseen)