Mlkhall Level 1 of the Dungeon (0, 0, D:1) a +0 club (14, -12, D:1) a +0 club (15, 13, D:1) a +0 leather armour (20, -14, D:1) a +0 whip (20, 17, D:1) a +0 club (23, -10, D:1) 17 sling bullets (40, -6, D:1) a stone (51, 11, D:1) a +0 hunting sling Level 2 of the Dungeon (0, 0, D:2) 31 stones (4, 33, D:2) 23 stones (17, -12, D:2) a +0 club (20, 26, D:2) a +0 short sword 2 stones (22, 25, D:2) a stone (24, 24, D:2) a stone (30, 22, D:2) 8 stones (32, -2, D:2) a +0 morningstar a +0 chain mail (43, -6, D:2) a +0 dagger 5 stones Level 3 of the Dungeon (12, -25, D:3) a +0 whip a stone (12, -16, D:3) 13 stones (12, 4, D:3) a +0 hand axe a +0 leather armour (16, 6, D:3) a +0 cloak (20, -17, D:3) a +2 cloak (26, -4, D:3) a +0 spear (34, -37, D:3) a +0 dagger (40, -15, D:3) a +0 dagger a +0 chain mail (43, -22, D:3) a +0 leather armour (44, -22, D:3) a +0 leather armour (60, -7, D:3) a +0 pair of gloves (62, -36, D:3) a +0 club (62, -12, D:3) a +0 robe Level 4 of the Dungeon [Shop] Sim Wolueng's Weapon Emporium a +1 antimagic broad axe (228 gold) a cursed -3 dire flail (1 gold) 12 stones (14 gold) a +1 halberd of freezing (170 gold) 26 bolts (62 gold) 19 stones (22 gold) a +2 dagger of protection (172 gold) a +0 mace of venom (67 gold) 13 sling bullets (78 gold) 24 stones (28 gold) (0, 0, D:4) a +0 club (3, 8, D:4) a +0 dagger (9, 0, D:4) a +0 robe (11, 43, D:4) a +0 robe (26, 9, D:4) the +5 hunting sling of Power {venom, rElec Dex+4} It poisons the ammo it fires. It affects your dexterity (+4). It insulates you from electricity. (29, 41, D:4) a +0 spear (32, 54, D:4) 14 stones (36, 17, D:4) a +0 club (41, 51, D:4) a +0 scale mail (42, 8, D:4) 14 sling bullets (51, 41, D:4) 28 stones (52, 30, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) 18 stones (6, 2, D:5) a meat ration (7, 6, D:5) a scroll of identify (7, 16, D:5) a +0 giant spiked club (8, 17, D:5) a +0 long sword (10, 12, D:5) 24 stones