Mlkhall Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (22, -5, D:1) 4 needles of confusion (27, 24, D:1) a +0 short sword (33, -2, D:1) a stone (34, -7, D:1) 2 throwing nets (34, 2, D:1) 3 stones (34, 9, D:1) a +0 club (39, 25, D:1) a cursed -3 dagger (44, 2, D:1) a +0 dagger (50, -10, D:1) 24 stones (52, -2, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a bat corpse (4, -2, D:2) a +0 whip (7, -24, D:2) a jackal skeleton (8, -11, D:2) a jackal corpse (skeletalised by now) (12, -21, D:2) a +0 short sword 2 stones (12, -20, D:2) a +0 whip 5 stones (12, -8, D:2) 2 stones (12, -6, D:2) a stone (12, -5, D:2) a stone (13, -21, D:2) a +0 short sword (14, -21, D:2) a stone (19, -17, D:2) a +0 dagger (19, 2, D:2) a scroll of noise (21, -14, D:2) a +0 hunting sling (22, 0, D:2) a frilled lizard corpse (27, -3, D:2) a potion of curing (28, 0, D:2) 18 gold pieces