Mlkhall Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 3, D:1) a +0 helmet (1, 13, D:1) 9 bolts (6, 21, D:1) a +0 short sword (9, -3, D:1) 8 arrows (9, 34, D:1) a +0 whip (11, 30, D:1) a +0 club (19, 14, D:1) a stone (25, 24, D:1) 15 stones (26, 12, D:1) a +0 dagger 2 stones (38, 2, D:1) a +0 robe (39, -1, D:1) 14 stones (39, 36, D:1) a +0 hunting sling (44, 18, D:1) a +0 whip 2 stones Level 2 of the Dungeon (1, -26, D:2) a +0 club a stone (4, -40, D:2) a +0 robe (12, -8, D:2) a +0 scale mail (16, -14, D:2) 21 poisoned needles (18, -17, D:2) a +0 club (21, -9, D:2) a +0 robe (30, -13, D:2) 21 poisoned needles (34, -16, D:2) a +0 war axe (41, -37, D:2) a +0 club a +0 robe (42, -10, D:2) 14 stones (51, -27, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 robe (12, 3, D:3) a rat corpse (15, -10, D:3) a goblin corpse (22, -5, D:3) a potion of heal wounds