Mlkhall Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 14, D:1) 29 stones (4, 28, D:1) a +0 club (17, 44, D:1) a +0 short sword (18, 32, D:1) 20 stones (35, 5, D:1) 24 stones (43, 1, D:1) a cursed -2 robe (49, 34, D:1) a cursed +0 robe (55, 9, D:1) a cursed -1 short sword (55, 22, D:1) 23 stones Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (3, 6, D:2) a +0 robe (4, 25, D:2) 19 bolts (5, 20, D:2) a +0 leather armour (8, 25, D:2) a +0 dagger (9, 1, D:2) 27 bolts (16, 13, D:2) a +0 club (31, 18, D:2) 23 arrows (44, 10, D:2) 14 stones (47, -4, D:2) 19 sling bullets Level 3 of the Dungeon (0, 0, D:3) a +0 pair of gloves (5, -18, D:3) a +0 helmet (10, -6, D:3) a +0 shield (21, -12, D:3) 18 stones (25, -35, D:3) a +0 dagger (25, -17, D:3) 15 gold pieces (34, -15, D:3) a +0 scale mail (37, -50, D:3) 20 arrows (45, -42, D:3) a +0 trident a +0 leather armour (50, -40, D:3) 2 tomahawks (51, -40, D:3) a tomahawk a +0 dagger a stone (53, -40, D:3) a +0 hand axe (54, -42, D:3) a +0 dagger (55, -42, D:3) a +0 flail (57, -42, D:3) a +0 flail 2 tomahawks (65, -18, D:3) a +0 robe Level 4 of the Dungeon (4, -6, D:4) the +8 spear of the Horn {antimagic, *Contam rPois Int+4 SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+4). It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. (10, -7, D:4) 18 gold pieces the Ecumenical Temple