Mlkhall Level 1 of the Dungeon (0, 0, D:1) 16 poisoned needles (1, 24, D:1) a +0 club (4, 2, D:1) 18 stones (5, 20, D:1) a +0 ring mail (9, 5, D:1) a +0 club (14, 0, D:1) a +0 whip (17, 27, D:1) a +0 club (18, 27, D:1) a +0 club (19, -8, D:1) a +0 short sword (19, 30, D:1) a stone (31, -7, D:1) a +0 club (34, 12, D:1) a cursed -3 spear (42, -6, D:1) a +0 dagger (43, 1, D:1) a +0 hand axe (50, 15, D:1) a +0 ring mail Level 2 of the Dungeon (2, 3, D:2) a +0 robe (8, 8, D:2) a +0 whip (8, 12, D:2) a +1 dagger of pain (13, -1, D:2) a +0 spear (20, 7, D:2) a kobold corpse (21, -16, D:2) a +0 scale mail (27, -4, D:2) a rat skeleton (33, -9, D:2) a +0 club (38, -20, D:2) a +0 club (43, -8, D:2) a rat skeleton (44, -7, D:2) a quokka corpse (skeletalised by now) (48, -5, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) an arrow (1, -39, D:3) a potion of lignification (1, 3, D:3) 2 potions of curing (3, -33, D:3) a +0 dagger a quokka skeleton (4, -26, D:3) a +0 chain mail (4, 0, D:3) 2 arrows (6, -30, D:3) a cursed -2 club (7, -11, D:3) a +0 robe (9, -2, D:3) a +0 robe (12, -24, D:3) a +0 robe