MisterFreud Level 1 of the Dungeon (0, 0, D:1) a +0 long sword (7, 6, D:1) a +0 robe (24, 1, D:1) a +0 dagger 4 stones (39, 21, D:1) a +0 short sword (43, 17, D:1) a +0 short sword (44, 5, D:1) a +0 short sword (49, 28, D:1) a +0 dagger (64, 31, D:1) a +0 whip a stone Level 2 of the Dungeon (0, 0, D:2) 5 stones (1, 26, D:2) 2 stones (4, 1, D:2) a +0 club (4, 2, D:2) a +0 club (4, 4, D:2) a +0 dagger a +0 mace a +0 animal skin the +1 helmet of the Red God {rElec Str-3 Int+5} Str: It affects your strength (-3). Int: It affects your intelligence (+5). rElec: It insulates you from electricity. (5, -5, D:2) a +0 club (9, -5, D:2) a +0 dagger (9, -2, D:2) a +0 dagger a +0 club (10, 22, D:2) a rat corpse (skeletalised by now) (11, 10, D:2) a +0 dagger (16, 2, D:2) a +0 hammer (16, 10, D:2) a +0 club (16, 12, D:2) a +0 club (17, 1, D:2) a +0 hammer (18, 2, D:2) the +8 hammer of Zinew {freeze, Int+3} It freezes those it strikes, dealing additional cold damage. It can also slow down cold-blooded creatures. Int: It affects your intelligence (+3). (18, 12, D:2) a +0 club a +0 club (19, 1, D:2) a +0 hammer (20, 1, D:2) a +0 hammer (21, 0, D:2) a +0 hammer (23, -1, D:2) a +0 hammer (23, 0, D:2) a +0 hammer (23, 1, D:2) a +0 hammer (24, -1, D:2) a +0 hammer (24, 0, D:2) a +0 hammer (24, 1, D:2) a +0 hammer (25, -1, D:2) a +0 hammer (25, 1, D:2) a +0 hammer (28, 22, D:2) a +0 rapier (31, -7, D:2) a +0 robe (43, -4, D:2) a +2 hat (43, 7, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a potion of curing (0, 1, D:3) 6 gold pieces (15, -5, D:3) a +0 dagger (20, 5, D:3) a +0 whip (26, 10, D:3) a +0 scale mail (28, -9, D:3) a +0 war axe Level 4 of the Dungeon (0, 0, D:4) 3 stones (4, 14, D:4) a +0 whip