Dungeon Crawl Stone Soup version 0.29.1-12-g30fa7ad0bf (webtiles) character file. Game seed: 12631802699928903499 17 MisterFreud the Vexing (level 2, -4/23 HPs) Began as a Formicid Wanderer on Dec 17, 2022. Frozen to death by an endoplasm (5 damage) ... on level 2 of the Dungeon. The game lasted 00:02:03 (1576 turns). MisterFreud the Vexing (Formicid Wanderer) Turns: 1576, Time: 00:02:04 Health: -4/23 AC: 4 Str: 18 XL: 2 Next: 80% Magic: 2/3 EV: 11 Int: 12 God: Gold: 103 SH: 0 Dex: 10 Spells: 2/3 levels left rFire . . . SeeInvis + a - +0 club rCold . . . Faith . (no shield) rNeg . . . Spirit . c - +1 leather armour rPois . Reflect . (helmet unavailable) rElec . Harm . (no cloak) rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.07/turn i - ring of resist corrosion MPRegen 0.08/turn (no ring) @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +1 leather armour (worn) Jewellery i - a ring of resist corrosion (left hand) Scrolls b - a scroll of fear e - a scroll of vulnerability Potions d - a potion of attraction f - a potion of might Skills: + Level 2.6 Fighting - Level 2.4 Stealth - Level 1.1 Spellcasting - Level 5.0 Hexes - Level 1.3 Poison Magic - Level 1.1 Evocations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 48% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 12% N/A 19% 2 Sting Tmut/Pois 8% 1d3 26% 1 Sublimation of Blood Necr 0% N/A 47% 2 Wereblood Tmut 0% N/A 47% 2 Tukima's Dance Hex 12% N/A 14% 3 Ignite Poison Fire/Tmut/Pois 1% N/A 65% 3 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History The hobgoblin is heavily wounded. The hobgoblin hits you. The endoplasm hits you but does no damage. You closely miss the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin closely misses you. The endoplasm barely misses you. The endoplasm hits you but does no damage. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin hits you but does no damage. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Unknown command. It was a potion of curing. You feel better. The hobgoblin misses you. The endoplasm hits you but does no damage. Casting: Slow (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Slow (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, chance to affect: 68%) The hobgoblin struggles to resist. The hobgoblin hits you but does no damage. The endoplasm hits you but does no damage. Unknown command. You hit the hobgoblin but do no damage. The hobgoblin is heavily wounded. The hobgoblin barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You die... ....... ....... ....... ....... ....... .......## ......J.## .......@.# ###.###†g# #..# #♣♣.♣♣#.## .........# #♣♣.♣♣#..# ♣ #..# #.###†## .###....## You could see an endoplasm and a hobgoblin. Vanquished Creatures 2 bats 2 endoplasms A giant cockroach (D:2) 5 goblins A quokka (D:1) 3 ball pythons (D:2) A rat (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MisterFreud the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | MisterFreud set off with the following items: a +0 club, a | scroll of fear, a +0 leather armour, a potion of | attraction; and the following spells available to memorise: | Slow, Ensorcelled Hibernation, Sting, Tukima's Dance, | Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 2 | D:1 | Learned a level 1 spell: Slow 218 | D:1 | Reached skill level 5 in Hexes 633 | D:1 | Found a faded altar of an unknown god. 647 | D:1 | Reached XP level 2. HP: 14/22 MP: 3/3 761 | D:1 | You fall into a shaft and drop 1 floor! 1572 | D:2 | HP: 1/23 [frozen (4)] 1576 | D:2 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_hallway, layout_loops_ring, chequers_ecumenical_altar_twisty D:2: layout_rooms, minmay_tree_intersection, chequers_serial_rivers_large_b, nicolae_figureground_sparkle Skill XL: | 1 2 | ---------------+-------+----- Hexes | 5 | 5.0 Fighting | 2 | 2.6 Stealth | | 2.4 Spellcasting | | 1.1 Poison Magic | | 1.3 Evocations | | 1.1 Action || total -------------------------++------- Melee: Club || 74 Cast: Slow || 13 Use: Scroll || 4 Potion || 1 Armor: Leather armour || 29 Dodge: Dodged || 49