Dungeon Crawl Stone Soup version 0.27.1-2-g3b301248ec (webtiles) character file. Game seed: 9015283861512837682 6 MisterFreud the Gusty (level 1, -1/13 HPs) Began as a Gnoll Wanderer on Sept 23, 2021. Slain by a gnoll (9 damage) ... on level 1 of the Dungeon. The game lasted 00:00:57 (371 turns). MisterFreud the Gusty (Gnoll Wanderer) Turns: 371, Time: 00:00:58 Health: -1/13 AC: 2 Str: 10 XL: 1 Next: 90% Magic: 0/6 EV: 11 Int: 12 God: Gold: 0 SH: 0 Dex: 11 Spells: 8/9 levels left rFire . . . SeeInvis . a - +0 dagger rCold . . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth +......... (no amulet) HPRegen 0.04/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: fangs 1, strong nose, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of teleportation Potions d - 2 potions of cancellation {unknown} e - a potion of curing {unknown} Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Slings + Level 0.2 Bows + Level 0.2 Crossbows + Level 0.2 Throwing + Level 0.2 Armour + Level 0.2 Dodging + Level 0.2 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 4.9 Spellcasting + Level 3.6 Conjurations + Level 0.1 Hexes + Level 0.1 Summonings + Level 0.1 Necromancy + Level 2.0 Translocations + Level 0.1 Transmutations + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 5.3 Air Magic + Level 0.1 Earth Magic + Level 0.1 Poison Magic + Level 0.3 Invocations + Level 4.4 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 52% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 13% N/A 4% 2 Swiftness Air 15% N/A 7% 3 Corona Hex 3% N/A 19% 1 Airstrike Air 7% N/A 22% 4 Sublimation of Blood Necr 1% N/A 28% 2 Summon Guardian Golem Hex/Summ 3% N/A 50% 3 Petrify Tmut/Erth 3% N/A 88% 4 Irradiate Conj/Tmut 3% 3d15 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. Your uncanny sense of smell can sniff out nearby items. Your experience applies equally to all skills. Message History Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (72% to hit) The zap hits the gnoll. The gnoll is moderately wounded. The zap hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (moderately wounded, 72% to hit) The zap hits the gnoll but does no damage. The gnoll is moderately wounded. The zap hits the gnoll. The gnoll is heavily wounded. The gnoll hits you from afar with a +0 spear. Unknown command. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 72% to hit) The zap misses the gnoll. x2; The gnoll barely misses you. Unknown command. Unknown command. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (heavily wounded, 72% to hit) The zap hits the gnoll. The gnoll is severely wounded. The zap hits the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear! Ouch! That really hurt! You die... ∆ ## #. #. ##g ##)## #>@.# #.#.# ## #...## #.. ##.#.###.###. #...#.#†..... #.####........... #..........#.#### #####..##.# # #..#..# You could see a gnoll. Vanquished Creatures 2 ball pythons (D:1) A goblin (D:1) A kobold (D:1) A frilled lizard (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | MisterFreud the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | MisterFreud set off with the following items: a +0 dagger, | a +0 robe, a scroll of teleportation; and the following | spells available to memorise: Shock, Static Discharge, | Swiftness, Corona, Airstrike, Summon Guardian Golem 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 16 | D:1 | Learned a level 1 spell: Shock 371 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_loops_ring, hellmonk_ecumenical_altar_run_dry Skill XL: | 1 | ---------------+----+----- Translocations | 2 | 2.0 Fighting | | 0.2 Short Blades | | 0.2 Long Blades | | 0.2 Axes | | 0.2 Maces & Flails | | 0.2 Polearms | | 0.2 Staves | | 0.2 Slings | | 0.2 Bows | | 0.2 Crossbows | | 0.2 Throwing | | 0.2 Armour | | 0.2 Dodging | | 0.2 Stealth | | 0.2 Shields | | 0.2 Unarmed Combat | | 0.2 Spellcasting | | 4.9 Conjurations | | 3.6 Hexes | | 0.1 Summonings | | 0.1 Necromancy | | 0.1 Transmutations | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 5.3 Earth Magic | | 0.1 Poison Magic | | 0.1 Invocations | | 0.3 Evocations | | 4.4 Action || total -------------------------++------- Melee: Dagger || 6 Cast: Shock || 12 Armor: Robe || 1 Dodge: Dodged || 5