MisterFreud Level 1 of the Dungeon (0, 0, D:1) a +0 short sword 3 stones (1, 0, D:1) a +0 short sword (8, 0, D:1) 20 arrows (14, -19, D:1) a +0 dagger (17, -30, D:1) a +0 dagger (17, 16, D:1) a +0 club (22, -37, D:1) a +0 dagger (22, -35, D:1) 19 bolts (24, -8, D:1) a +0 dagger (24, 12, D:1) a cursed -1 hunting sling (25, -2, D:1) a +0 hand axe (28, -33, D:1) a +0 dagger Level 2 of the Dungeon (4, -45, D:2) 23 bolts (9, -34, D:2) a +0 robe (14, -23, D:2) a +0 dagger (16, -42, D:2) a +0 dagger (16, -41, D:2) a +0 club (22, -9, D:2) a +0 hunting sling a stone (25, 5, D:2) 24 stones (27, -11, D:2) a stone (29, -13, D:2) a stone (29, -12, D:2) a stone (29, -11, D:2) a stone (35, -21, D:2) a +0 spear (36, -21, D:2) 13 bolts (36, -9, D:2) a +0 club (37, -9, D:2) a +0 spear (38, -8, D:2) a +0 dagger (41, -23, D:2) a +0 flail (42, -40, D:2) a +0 club (45, -9, D:2) a stone (45, -6, D:2) a stone (47, -6, D:2) a stone (51, -15, D:2) 23 arrows (51, -13, D:2) a stone (52, -13, D:2) a stone (53, -16, D:2) a stone (54, -17, D:2) 2 throwing nets (54, -14, D:2) a stone (57, 4, D:2) a +0 buckler (58, -12, D:2) 21 stones (61, -27, D:2) a +0 scale mail Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +6 spear of the Warrior-Mage {antimagic, *Rage rPois rC+++ Dex-5} (7260 gold) It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (-5). It renders you almost immune to cold. It protects you from poison. It may make you go berserk in combat. the cursed +0 leather armour of Adweic {rCorr MP+9} (3050 gold) It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. the cursed +0 hunting sling "Yjekalac" {venom, rElec Will+} (1840 gold) It poisons the ammo it fires. It insulates you from electricity. It affects your willpower, your defense against some magical effects. It has a curse placed upon it. the +1 plate armour "Coet" {rF+ rN+ Str+7} (6090 gold) It affects your strength (+7). It protects you from fire. It protects you from negative energy. (0, 0, D:3) a +2 vampiric dagger a +0 dagger a +0 ring mail a +0 flail (0, 1, D:3) a +0 dagger a +0 robe a +0 dagger a +2 robe of the Archmagi a +0 mace (7, -21, D:3) 13 stones (8, -25, D:3) 5 stones (12, -10, D:3) a +0 pair of gloves (12, 15, D:3) a +0 leather armour (13, -6, D:3) a +0 trident (15, -26, D:3) a +0 dagger a +0 hand crossbow 3 stones (23, 2, D:3) a +0 giant club (25, 1, D:3) a cursed -1 dagger (30, 1, D:3) 24 stones (44, -15, D:3) a +0 dagger (51, -4, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 18 stones (10, 7, D:4) a +0 flail 38 stones a +0 leather armour (11, 5, D:4) a stone (11, 7, D:4) a stone (12, 8, D:4) a +0 flail a +0 leather armour (22, -5, D:4) a +4 vampiric rapier a +0 leather armour (38, 11, D:4) a +0 plate armour (50, 11, D:4) a +0 chain mail Level 5 of the Dungeon (0, 0, D:5) a +0 robe (2, 14, D:5) a +0 club (2, 15, D:5) a +0 flail a +0 chain mail (3, 13, D:5) a +0 falchion (6, 28, D:5) a +0 flail (10, 34, D:5) 28 sling bullets (16, 7, D:5) 20 stones (17, 3, D:5) a +1 falchion of venom a +0 leather armour a +0 dagger (19, 0, D:5) a +0 hand axe (21, 34, D:5) a +0 dagger a +0 robe (22, 34, D:5) a +0 flail a +0 chain mail a +0 dagger a +0 robe (24, 4, D:5) 23 stones (33, 22, D:5) 16 stones (39, 20, D:5) a +0 giant club Level 6 of the Dungeon (5, -23, D:6) a +0 short sword (5, 2, D:6) a +0 shortbow 24 arrows (7, -22, D:6) a +0 ring mail (16, -10, D:6) 24 bolts (23, -3, D:6) 17 bolts (25, -31, D:6) a +0 buckler (29, 2, D:6) 11 stones (30, 4, D:6) 21 stones (32, -9, D:6) 26 stones (38, -3, D:6) a +0 leather armour (39, -3, D:6) a +0 great sword (40, -13, D:6) a cursed +0 buckler (42, -18, D:6) a +0 leather armour (47, -29, D:6) 25 poisoned darts (48, 1, D:6) a +0 giant club Level 7 of the Dungeon (2, -6, D:7) a +0 club a +0 flail a +0 flail a +0 ring mail a +0 club a +0 hand axe (3, -6, D:7) a +0 scale mail a +0 flail a +0 leather armour a +0 flail (11, 11, D:7) a +0 leather armour (12, 8, D:7) a +0 mace a +0 robe (13, 9, D:7) a +0 war axe (14, 11, D:7) a cursed -3 dagger a +0 leather armour (15, 11, D:7) a +3 halberd of freezing a cursed +0 robe (16, 11, D:7) a +1 dagger of distortion a +3 long sword a +0 robe (23, -14, D:7) a +0 leather armour (23, -13, D:7) a +0 scale mail a +0 whip (24, -13, D:7) a +0 giant club a +0 ring mail 3 boomerangs a +3 hand axe of freezing a +0 flail (36, 18, D:7) a +0 short sword a +0 leather armour (37, 16, D:7) a +0 dagger a +0 robe (46, 13, D:7) a +0 robe (48, -1, D:7) a +2 cloak (48, 19, D:7) a book of Misfortune Level 8 of the Dungeon [Shop] Porhu Dois's Book Emporium a book of Hexes (700 gold) a book of Spatial Translocations (910 gold) a book of Necromancy (420 gold) the Collected Works on Freezing Changing (961 gold) Spells Type Level Known a - Wereblood Transmutation 2 no b - Frozen Ramparts Ice 3 no c - Metabolic Englaciation Hexes/Ice 5 no d - Eringya's Noxious Bog Transmutation/Poison 6 no Trog disapproves of the use of such an item. a book of Maledictions (350 gold) a book of Frost (490 gold) a book of Frost (490 gold) Zur Atyna's Tome of Feathery Damage Dealing (658 gold) Spells Type Level Known a - Searing Ray Conjuration 2 no b - Iskenderun's Mystic Blast Conjuration/Translocation 4 no c - Sticky Flame Conjuration/Fire 4 no d - Hailstorm Conjuration/Ice 4 no e - Freezing Cloud Conjuration/Ice/Air 6 no Trog disapproves of the use of such an item. a Young Poisoner's Handbook (560 gold) the Catalogue of Air and Moulding (1002 gold) Spells Type Level Known a - Sting Transmutation/Poison 1 no b - Swiftness Air 2 no c - Corpse Rot Necromancy/Air 2 no d - Passwall Transmutation/Earth 2 no e - Irradiate Conjuration/Transmutation 5 no f - Eringya's Noxious Bog Transmutation/Poison 6 no Trog disapproves of the use of such an item. a book of Minor Magic (280 gold) (0, 0, D:8) 14 sling bullets (7, 6, D:8) an arrow (13, 5, D:8) a cursed -1 shortbow 16 arrows (23, 6, D:8) 16 arrows (42, 28, D:8) 21 arrows (45, 37, D:8) 22 stones (55, 7, D:8) a +0 shortbow 21 arrows (61, 7, D:8) an arrow Level 9 of the Dungeon (0, 0, D:9) a +0 club (6, -23, D:9) a +0 robe a +0 long sword a +0 robe a cursed -2 dire flail a +0 robe a +0 scimitar a +0 robe a cursed +0 falchion (7, -23, D:9) a +0 robe a cursed +0 flail (7, -5, D:9) a +0 robe a cursed +5 great sword (7, -4, D:9) a cursed +0 robe a +0 hand axe (8, -5, D:9) a +0 robe a cursed +1 falchion of freezing (10, -4, D:9) a +0 robe a +0 spear (11, -15, D:9) a cursed -2 halberd a +0 plate armour (11, -14, D:9) a +0 dagger a cursed +0 robe (11, -13, D:9) a +0 spear 2 boomerangs (13, -24, D:9) a +0 leather armour a +0 dagger (16, 7, D:9) 4 curare-tipped darts (18, -32, D:9) 19 arrows (20, 11, D:9) a +0 robe a +0 short sword (21, 11, D:9) a +0 robe a +0 dagger a cursed +0 robe a +2 morningstar (23, 0, D:9) a +1 dagger of draining (30, -1, D:9) 25 sling bullets (34, -20, D:9) a +0 dagger a +0 leather armour (35, -20, D:9) a +0 mace a +0 chain mail a +0 hand axe (35, 5, D:9) a +0 short sword (37, 4, D:9) a +0 club a +0 ring mail of willpower (41, -7, D:9) a +1 dagger of flaming a +0 chain mail (43, 10, D:9) a +0 trident a +0 chain mail (61, -12, D:9) a +0 shortbow 7 arrows Level 10 of the Dungeon (0, 0, D:10) a book of Callings (4, 8, D:10) a +0 giant club (10, 20, D:10) a +0 hunting sling (11, 32, D:10) the +0 robe "Qottynewn" {rF+} It protects you from fire. (17, 32, D:10) a +0 scimitar (18, 13, D:10) a +0 leather armour (27, 24, D:10) a +0 mace (29, 9, D:10) a +0 scale mail (32, -1, D:10) a +0 giant club (33, 18, D:10) a +0 hand axe (40, 14, D:10) 13 poisoned darts (42, -9, D:10) a +0 club (44, 10, D:10) 18 arrows (44, 19, D:10) a +0 robe (54, 8, D:10) a +0 giant club Level 11 of the Dungeon (0, 0, D:11) a +4 shortbow 14 arrows (1, -9, D:11) 30 arrows (1, -1, D:11) 2 arrows (2, -34, D:11) a +2 double sword 4 javelins a cursed +0 scale mail (2, -2, D:11) a +0 shortbow 7 arrows (2, -1, D:11) a +0 shortbow 12 arrows (2, 0, D:11) a +0 shortbow of freezing 29 arrows (4, -20, D:11) 21 sling bullets (5, -12, D:11) a stone (7, -30, D:11) 18 stones a +0 quarterstaff (7, -12, D:11) a stone (8, -13, D:11) a +0 dagger a +1 vampiric dagger (8, -12, D:11) a cursed +0 club (8, -11, D:11) a +0 club 4 stones (9, -15, D:11) a +0 club a +0 whip (9, -14, D:11) a +0 club 3 stones (9, -12, D:11) a +0 dagger a +0 dagger a +0 dagger (10, -14, D:11) a +0 whip 3 stones (10, -2, D:11) a book of Necromancy (11, -12, D:11) a stone (14, -17, D:11) a +0 war axe (14, -12, D:11) 3 stones (15, -12, D:11) 2 stones (22, -29, D:11) a +0 dagger (23, -27, D:11) a stone a curare-tipped dart (24, -27, D:11) a cursed -2 club (25, -27, D:11) a stone (25, -26, D:11) a cursed ring of teleportation a +0 robe a +0 dagger a +0 ring mail a +0 club 3 boomerangs a +0 whip (25, -25, D:11) 2 curare-tipped darts (26, -21, D:11) a +0 hand axe (27, -27, D:11) 3 boomerangs a +0 trident (29, 4, D:11) 7 curare-tipped darts (31, -25, D:11) a curare-tipped dart (32, -25, D:11) a +0 robe a +0 dagger (34, -31, D:11) the +8 scale mail of Okhlus {rF+ SInv} It protects you from fire. It lets you see invisible. (34, -26, D:11) the +5 scale mail of Sufficient Curiosity {+Inv rElec rC- Str-2 Dex+2} It affects your strength (-2). It affects your dexterity (+2). It makes you vulnerable to cold. It insulates you from electricity. It lets you turn invisible. (34, -23, D:11) an arrow (34, -22, D:11) an arrow (38, -29, D:11) a +0 dire flail a +0 giant spiked club (39, -25, D:11) a +1 trident of pain a cursed +0 scale mail 3 throwing nets (39, -8, D:11) a +0 quarterstaff (41, -26, D:11) 18 arrows a +0 shortbow (41, -7, D:11) a +0 rapier Level 12 of the Dungeon (0, 0, D:12) a +0 battleaxe a +0 robe (0, 9, D:12) a cursed +4 dire flail a +0 robe a +3 falchion a +0 robe (3, 1, D:12) a +0 pair of gloves (3, 7, D:12) a cursed +0 long sword a +0 robe (4, 7, D:12) a +2 spear a +0 robe (4, 16, D:12) 7 stones (17, -7, D:12) 24 stones (18, 4, D:12) an uncursed staff of cold a +1 robe of cold resistance (26, -7, D:12) a book of Maledictions (29, -19, D:12) 3 large rocks (36, 12, D:12) 21 stones (37, -20, D:12) a +0 robe (40, -8, D:12) 18 stones (40, 4, D:12) a +0 short sword a cursed +0 leather armour (41, 4, D:12) a +0 flail (42, 4, D:12) a +0 hand axe Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 ring mail (3, -3, Lair:1) 33 arrows (7, 10, Lair:1) 26 stones (13, 35, Lair:1) a +0 shortbow (26, 5, Lair:1) a +0 lajatang (35, -8, Lair:1) 8 datura-tipped darts (36, 8, Lair:1) a +0 hat of intelligence (38, -6, Lair:1) a +0 robe (50, 8, Lair:1) a +0 leather armour Level 2 of the Lair of Beasts (0, 0, Lair:2) a condenser vane (5, 34, Lair:2) 20 stones (20, 0, Lair:2) a +0 dagger (20, 2, Lair:2) 14 stones (28, -5, Lair:2) 28 stones (29, -5, Lair:2) a book of Dreams (29, -3, Lair:2) 17 gold pieces (30, -5, Lair:2) an uncursed staff of cold (30, -4, Lair:2) the cursed +0 ring mail "Ammary" {rPois Int+2 SInv} It affects your intelligence (+2). It protects you from poison. It lets you see invisible. It has a curse placed upon it. (31, 18, Lair:2) a book of Changes (34, 48, Lair:2) 16 bolts (41, 14, Lair:2) a +0 leather armour (44, 27, Lair:2) 26 arrows (46, 0, Lair:2) a +0 mace (47, 46, Lair:2) a +0 ring mail (58, 11, Lair:2) a +0 hand axe (58, 44, Lair:2) a +0 hunting sling (60, 8, Lair:2) a +0 hand crossbow (60, 22, Lair:2) 22 stones Level 3 of the Lair of Beasts (0, 0, Lair:3) a +2 vorpal great sword (2, 6, Lair:3) a blink frog corpse (skeletalised by now) (5, 7, Lair:3) a cane toad corpse (skeletalised by now) (6, 15, Lair:3) a +0 chain mail (11, 20, Lair:3) a water moccasin corpse (skeletalised by now) (12, -26, Lair:3) a book of Hexes (12, -14, Lair:3) a redback corpse (12, -9, Lair:3) 20 stones (14, 10, Lair:3) 23 stones (14, 19, Lair:3) a rime drake corpse (skeletalised by now) (15, -23, Lair:3) 14 gold pieces (16, -22, Lair:3) a redback corpse (18, -26, Lair:3) 16 gold pieces (28, 4, Lair:3) a komodo dragon corpse (skeletalised by now) (33, -17, Lair:3) a +0 war axe (33, -8, Lair:3) a +0 robe (38, -11, Lair:3) a +0 shortbow 27 arrows (38, -10, Lair:3) a +0 shortbow 10 arrows (39, -10, Lair:3) a +0 shortbow 18 arrows (39, -9, Lair:3) a +0 shortbow a +0 shortbow 34 arrows (43, -12, Lair:3) an arrow (43, 12, Lair:3) 20 stones (45, -10, Lair:3) an arrow (46, -10, Lair:3) the +2 pair of boots of the Yeti {rPois rF+ MP+9} It protects you from fire. It protects you from poison. It affects your magic capacity (+9). (46, 8, Lair:3) a +0 leather armour