MisterFreud Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (28, -14, D:1) a +0 dagger (29, 23, D:1) a +0 dagger (33, -22, D:1) a +0 club (41, -18, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (1, -10, D:2) a +0 ring mail (2, 8, D:2) a +0 robe (5, -10, D:2) a +0 club (6, 20, D:2) a +0 dagger a +0 club a +0 dagger (8, 18, D:2) a +0 dagger a +0 club a +0 mace a +0 animal skin a +0 helmet (9, -15, D:2) a +0 dagger (9, 16, D:2) a +0 dagger (9, 20, D:2) a +0 club (19, -9, D:2) a +0 robe (20, 20, D:2) a +0 club (27, -15, D:2) a +0 tower shield (28, -1, D:2) a +1 short sword of electrocution (29, 27, D:2) a +0 spear (39, -15, D:2) a +0 leather armour (45, 25, D:2) a +0 club (47, 13, D:2) a +0 dagger (51, 8, D:2) a +0 pair of boots Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (5, -4, D:3) a +0 whip (19, -17, D:3) a +0 dagger (20, -17, D:3) a +0 short sword (21, -17, D:3) a +0 dagger (21, 25, D:3) a +0 dagger a cursed +0 robe (22, -17, D:3) a cursed +0 trident a +0 leather armour (23, -2, D:3) a +0 short sword a +0 short sword (31, -2, D:3) a +0 hunting sling (31, -1, D:3) a +0 scale mail Level 4 of the Dungeon (0, 0, D:4) a +0 hand axe (24, 5, D:4) a +0 trident (26, 6, D:4) a cursed +0 rapier (41, 15, D:4) a +0 spear (41, 18, D:4) a +0 halberd (42, 12, D:4) a +0 hand axe (44, 19, D:4) a +0 flail a +0 whip (56, 26, D:4) a +0 short sword Level 5 of the Dungeon (5, -23, D:5) a +0 pair of boots (20, 13, D:5) a +0 war axe (30, 13, D:5) a +0 dagger a +0 robe (30, 19, D:5) a +0 short sword a +0 leather armour (46, -13, D:5) a +0 giant club (51, 11, D:5) a +0 robe (51, 12, D:5) a +0 shortbow (53, -5, D:5) a +0 halberd (53, -4, D:5) a +3 halberd (54, -4, D:5) a +0 flail Level 6 of the Dungeon (0, 0, D:6) a potion of stabbing (2, -9, D:6) a potion of magic (2, 13, D:6) a hound skeleton (4, -4, D:6) an uncursed amulet of the acrobat (7, 1, D:6) a +0 flail (11, -2, D:6) a +0 robe (11, 8, D:6) the +3 dagger of Mandamus {vamp, rElec rPois Dex-5 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It lets you see invisible. (17, 13, D:6) a +0 scale mail (20, 12, D:6) a potion of flight (30, 16, D:6) a +0 flail (31, 17, D:6) a +0 flail (37, 26, D:6) a +0 hunting sling