MisterFreud Level 1 of the Dungeon (0, 0, D:1) a +0 club (3, 41, D:1) a +0 dagger (9, -6, D:1) a +0 club (14, -4, D:1) a +0 club (16, 12, D:1) a +1 whip of venom (18, -5, D:1) a +0 dagger (18, 0, D:1) a +0 short sword (19, 24, D:1) a +0 club (28, 17, D:1) a +0 club (38, 40, D:1) a +0 hand axe (44, 14, D:1) a +0 dagger (50, -1, D:1) a +0 hand axe (56, 1, D:1) a +0 whip of electrocution Level 2 of the Dungeon (22, -15, D:2) a +0 short sword (23, -16, D:2) a +0 mace a +0 animal skin (23, -15, D:2) a +0 flail (26, -19, D:2) a +0 club (27, -8, D:2) a +0 scale mail (34, 1, D:2) a +0 dagger (35, 0, D:2) a +0 short sword (37, -27, D:2) a +0 club a +0 club a +0 dagger (38, -25, D:2) a +0 club a +0 hunting sling (38, -22, D:2) a +0 club (39, -13, D:2) a +0 tower shield (41, 1, D:2) a +0 hunting sling Level 3 of the Dungeon (0, 0, D:3) a +0 robe (17, 31, D:3) a +0 hunting sling a +0 club (18, -12, D:3) a cursed -3 scythe (19, 31, D:3) a +0 club a +0 dagger a +0 dagger (25, 20, D:3) a +0 club (31, 10, D:3) a +0 short sword (35, 28, D:3) a +0 leather armour (38, -2, D:3) a +0 rapier (38, 10, D:3) a +0 ring mail a +0 flail (43, -7, D:3) a cursed -2 mace (45, 21, D:3) a +0 robe a +0 dagger (46, -8, D:3) a +2 quarterstaff of chaos (46, 20, D:3) a +0 ring mail a +0 club (46, 22, D:3) a +0 leather armour a +0 short sword (46, 23, D:3) a +0 club a +0 ring mail (47, 20, D:3) a +0 falchion (53, 10, D:3) a +1 flail of draining a +0 chain mail (55, 36, D:3) a +0 buckler Level 4 of the Dungeon (0, 0, D:4) a cursed -3 giant spiked club (14, 4, D:4) a cursed +0 short sword a +0 leather armour (15, 6, D:4) a +0 dagger a +0 robe (16, 5, D:4) a +0 trident (17, -11, D:4) a +0 scale mail (20, 1, D:4) a +0 mace (45, -10, D:4) a cursed +0 robe (45, -6, D:4) a +0 ring mail (48, -6, D:4) a cursed -3 dagger (49, -4, D:4) a cursed ring of attention (52, -6, D:4) a +0 club (53, -8, D:4) a +0 hand axe a +0 ring mail a +0 short sword (54, -8, D:4) a +0 flail Level 5 of the Dungeon [Shop] Wauhum's Magic Scroll Shoppe a scroll of enchant armour (105 gold) a scroll of identify (28 gold) a scroll of identify (28 gold) a scroll of torment (105 gold) a scroll of identify (28 gold) a scroll of amnesia (49 gold) a scroll of identify (28 gold) (0, 0, D:5) a +0 pair of boots a +0 scale mail (4, -27, D:5) a +0 hand axe (18, -26, D:5) a +1 leather armour of fire resistance a +0 war axe (19, -19, D:5) the cursed +1 ring mail of a wizard's laboratory {rF- Regen+ MP-9 Int+9} It affects your intelligence (+9). It makes you vulnerable to fire. It affects your magic capacity (-9). It increases your rate of regeneration. It has a curse placed upon it. (20, -6, D:5) a +0 chain mail (30, 16, D:5) a cursed -1 whip (33, 10, D:5) a +0 leather armour a +0 dagger (34, 8, D:5) a +0 robe a +0 dagger of venom (34, 9, D:5) a +0 scale mail a +0 whip (35, 8, D:5) a +0 robe a +0 dagger (36, 6, D:5) a +0 robe a +0 hand axe (40, 0, D:5) a +0 robe (41, -6, D:5) a +0 short sword (53, 17, D:5) a +0 dagger a +0 robe (54, 19, D:5) a +0 short sword a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 club (12, 17, D:6) a +0 chain mail (40, 1, D:6) a +0 short sword (40, 31, D:6) a +0 scale mail (45, 30, D:6) a +0 club (47, 25, D:6) a +0 dagger a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (6, 24, D:7) a +0 robe a +0 dagger (6, 25, D:7) a +0 falchion (22, 31, D:7) a +0 chain mail (32, 50, D:7) a +0 quarterstaff a +0 hunting sling a +1 ring mail of fire resistance (33, 3, D:7) a cursed -3 giant spiked club (33, 4, D:7) a +0 giant club (37, 13, D:7) a +0 giant spiked club (42, 8, D:7) a +0 ring mail (53, 26, D:7) the +2 falchion "Xirihon" {vorpal, rF+ rN++} It inflicts extra damage upon your enemies. It protects you from fire. It greatly protects you from negative energy. (59, 44, D:7) a +0 buckler (63, 50, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 club (6, 25, D:8) a +0 ring mail (8, 12, D:8) a +1 antimagic mace a +0 scale mail (10, -4, D:8) a +0 shortbow (15, 15, D:8) a +0 hand axe (15, 16, D:8) a +0 flail (15, 17, D:8) a +0 hand axe (16, 17, D:8) a +0 hand axe (23, 8, D:8) a potion of degeneration (30, 24, D:8) a +0 mace (46, 15, D:8) a +0 flail (46, 19, D:8) an uncursed ring of see invisible (48, -13, D:8) a +0 dagger a +0 robe Level 9 of the Dungeon (1, 37, D:9) a +0 leather armour (4, 38, D:9) a +0 flail (13, 35, D:9) a +0 giant club (15, 0, D:9) a +0 club (16, 37, D:9) a +0 club (20, -1, D:9) a +0 dagger a +0 scale mail (20, 0, D:9) a +0 dagger (21, 0, D:9) a +3 dagger a +0 robe a +0 leather armour (23, -1, D:9) an uncursed ring of flight an uncursed amulet of the gourmand an uncursed amulet of harm an uncursed amulet of magic regeneration (31, -6, D:9) a +0 giant club (31, 40, D:9) a +0 flail (32, 28, D:9) a +0 cloak (38, -6, D:9) a +0 club (52, 11, D:9) a +0 giant club (64, 11, D:9) a potion of degeneration (64, 14, D:9) a +2 long sword a +0 robe a cursed +6 hand axe of freezing (64, 15, D:9) a +0 hand axe a +1 robe of cold resistance (64, 27, D:9) a +0 hand axe a +0 dagger of holy wrath a +0 robe (64, 28, D:9) a +0 dagger Level 10 of the Dungeon (0, 0, D:10) a +0 quarterstaff (24, -25, D:10) a +0 ring mail (47, -14, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a +0 quarterstaff (8, -51, D:11) a +0 hunting sling (11, -29, D:11) a cursed -3 short sword the +8 war axe of Ragrips {freeze, *Drain rN++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from negative energy. It causes draining when unequipped. It makes you more stealthy. a +0 robe a cursed -2 dagger a +0 robe a +2 vorpal quarterstaff a cursed +0 chain mail (13, -29, D:11) +0 acid dragon scales a scarf of cloud immunity a +2 broad axe of flaming a +0 robe (13, -12, D:11) a +0 dire flail (14, -29, D:11) a +0 halberd the +0 plate armour of Doteif {rF- Dex+3} It affects your dexterity (+3). It makes you vulnerable to fire. a +0 scimitar a +0 robe a +4 spear a +0 plate armour (15, -29, D:11) the +11 dagger of Mutilation {flame, rPois rF+ Str-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (-4). It protects you from fire. It protects you from poison. (23, -13, D:11) a +0 hand axe (27, -9, D:11) a +0 falchion (29, -21, D:11) a +0 robe (30, -16, D:11) a +0 pair of gloves (31, -55, D:11) a +0 whip (31, -54, D:11) a +0 dagger (31, -53, D:11) a +0 shortbow (33, -10, D:11) a +0 mace of draining (35, -16, D:11) a cursed -2 falchion (35, -15, D:11) a +0 long sword (36, -16, D:11) a +0 hand axe (37, -19, D:11) a +0 hand axe (38, -17, D:11) 32 poisoned darts 8 atropa-tipped darts 551 stones 195 arrows 90 sling bullets (39, -16, D:11) 13 arrows (43, -32, D:11) a +0 giant club a +0 giant club (43, -28, D:11) a +0 robe a +0 war axe (45, -6, D:11) a +2 robe of the Archmagi a +2 robe of magic resistance a +0 leather armour (49, -13, D:11) 25 stones (53, -48, D:11) a +0 ring mail (58, -16, D:11) a +0 robe a +4 trident a +0 robe a +0 scimitar (58, -15, D:11) a +0 giant club a +0 giant spiked club Level 12 of the Dungeon (0, 0, D:12) a cursed -1 club (3, -2, D:12) a +0 flail (13, -7, D:12) a +2 buckler of poison resistance a tengu corpse (15, -7, D:12) a +2 antimagic war axe (unseen)