MisterFreud Level 1 of the Dungeon (0, 0, D:1) 17 arrows (4, -25, D:1) a +0 club (4, -21, D:1) 15 arrows (8, -18, D:1) 21 sling bullets (11, -7, D:1) a +0 dagger (15, -35, D:1) a +0 robe (18, -22, D:1) a +0 robe (40, -32, D:1) a +0 club (50, -25, D:1) a +0 dagger (50, -13, D:1) a +0 pair of gloves (50, 8, D:1) 24 arrows (52, -23, D:1) a +0 dagger (55, -17, D:1) a cursed +0 chain mail (55, 0, D:1) a stone (56, -16, D:1) 12 bolts (56, 8, D:1) 7 stones (57, -2, D:1) a stone (59, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 mace (9, -37, D:2) a +0 club (14, 0, D:2) a +0 whip (25, -25, D:2) 26 arrows (26, -28, D:2) a +0 scale mail (29, -25, D:2) a scroll of enchant armour (29, -23, D:2) a +0 short sword (34, -28, D:2) a +0 club (38, -38, D:2) a +0 dagger (38, -16, D:2) a +0 robe (39, -17, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail of fire resistance (16, -9, D:3) a +0 mace (25, -14, D:3) a +0 chain mail (27, -17, D:3) a +0 scythe a +0 robe (28, -15, D:3) a stone (31, -16, D:3) a stone (40, -20, D:3) a +0 hunting sling (45, -21, D:3) a stone (45, -4, D:3) a cursed -1 club (46, -3, D:3) a +0 mace 15 stones a +0 war axe (46, -2, D:3) a +0 dagger a +0 leather armour a +0 trident a +0 dagger a cursed +0 robe (46, -1, D:3) a stone (46, 2, D:3) a stone (47, -12, D:3) a stone (50, -21, D:3) a stone (53, 4, D:3) a +1 trident of venom 4 boomerangs a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) 10 stones (0, 9, D:4) a +0 cloak (10, 0, D:4) a +0 robe (17, -2, D:4) 16 stones (17, 12, D:4) a +1 cloak (18, 19, D:4) 27 sling bullets (21, 3, D:4) 22 bolts (24, 16, D:4) the +0 ring mail of the Pure Gods {-Cast Int+3 Dex+3 Slay+6} It affects your intelligence (+3). It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It prevents spellcasting. (27, 10, D:4) the cursed +1 long sword of Vanity {flame, *Noise rElec rC- Str+8} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+8). It makes you vulnerable to cold. It insulates you from electricity. It may make noises in combat. It has a curse placed upon it. (31, 17, D:4) a cursed +0 robe a +0 trident (34, -6, D:4) a +0 club (38, -5, D:4) 23 stones (43, 31, D:4) the cursed +0 chain mail of Egomal {rElec SInv} It insulates you from electricity. It lets you see invisible. It has a curse placed upon it. Level 5 of the Dungeon (5, -20, D:5) a +0 chain mail (5, -8, D:5) a +0 giant club (9, 7, D:5) 25 stones (10, -6, D:5) 17 gold pieces (11, -9, D:5) 6 gold pieces (12, -7, D:5) 9 gold pieces (17, -21, D:5) 11 bolts (22, -2, D:5) a +0 cloak (23, 7, D:5) a +0 hand axe a +0 leather armour (24, -20, D:5) 9 gold pieces (32, 17, D:5) a +0 robe a +0 dagger a +0 whip a +0 flail (32, 18, D:5) a +0 flail (42, 4, D:5) a +0 flail (42, 19, D:5) a +0 leather armour (47, -15, D:5) a hound skeleton (48, -9, D:5) a +0 flail