MisterFreud Level 1 of the Dungeon (0, 0, D:1) 8 poisoned darts (2, 14, D:1) 28 sling bullets (4, 18, D:1) a +0 dagger (4, 19, D:1) a +0 short sword 3 stones (8, 56, D:1) a +0 dagger (13, 50, D:1) a +0 robe (14, 50, D:1) a +0 whip (19, 14, D:1) 24 sling bullets (19, 18, D:1) a +0 spear (20, 12, D:1) 13 stones (20, 49, D:1) a cursed +0 whip (26, 27, D:1) 13 sling bullets Level 2 of the Dungeon (0, 49, D:2) 2 stones (2, 12, D:2) a cursed +0 ring mail (5, 2, D:2) a +0 spear (13, 17, D:2) a +0 scale mail (14, 15, D:2) a cursed +0 dagger (14, 49, D:2) a +0 ring mail (47, 25, D:2) 26 bolts (49, 57, D:2) 26 arrows (50, 49, D:2) a +0 dagger (50, 50, D:2) a +0 club (59, 37, D:2) a +0 dagger Level 3 of the Dungeon (0, 0, D:3) a cursed -3 club (3, -9, D:3) a +0 mace (5, -9, D:3) a +0 mace (11, -10, D:3) a +4 quarterstaff of chaos (14, -11, D:3) a +0 mace (14, 16, D:3) a scarf of cloud immunity (16, 16, D:3) a +1 robe of magic resistance (22, 2, D:3) a +0 pair of boots (24, 24, D:3) a +0 club (25, -15, D:3) 19 stones (25, 23, D:3) a +0 whip of venom 15 stones (26, 12, D:3) a cursed -2 club (29, -13, D:3) a +0 ring mail (30, 13, D:3) a +0 dagger a +0 robe (31, -11, D:3) a +0 falchion (32, -1, D:3) a +0 club a +0 club a cursed -3 club (33, -2, D:3) a +0 dagger a +0 ring mail a +0 morningstar (34, -2, D:3) a +0 dagger (35, -3, D:3) a +0 club (39, -9, D:3) a +0 club (56, 18, D:3) a stone (57, 20, D:3) a +0 dagger (58, 5, D:3) 26 bolts Level 4 of the Dungeon (0, 0, D:4) 27 stones (0, 17, D:4) a +0 hunting sling (14, 18, D:4) a +0 short sword (28, 5, D:4) a +0 giant spiked club (31, 7, D:4) a +0 giant club (33, 32, D:4) a +0 club a +0 robe (34, 32, D:4) a +0 hand axe a +0 ring mail (35, 19, D:4) 25 bolts (35, 20, D:4) a +0 cloak (35, 32, D:4) a cursed +0 hand axe a cursed -6 ring of dexterity a +0 dagger the +1 leather armour of the Apprentice {MP+9} It affects your magic capacity (+9). If you switch to wearing this armour, your AC will decrease by 7 (19 -> 12). (36, 32, D:4) a +0 dagger a +0 leather armour (40, 26, D:4) a +0 robe (46, 23, D:4) a +0 leather armour a +0 dagger a +0 ring mail a +0 flail a +0 ring mail (47, 33, D:4) a +0 leather armour (52, 18, D:4) a +0 vorpal long sword Level 5 of the Dungeon [Shop] Zeavimmu's Distillery a potion of flight (39 gold) a potion of mutation (104 gold) a potion of magic (104 gold) a potion of ambrosia (104 gold) (0, 0, D:5) a +0 dagger a +0 leather armour (1, 0, D:5) a +0 dagger a +0 robe (2, 0, D:5) a +0 war axe (2, 1, D:5) a +0 mace (3, 1, D:5) a +0 dagger a +0 robe (4, 23, D:5) 29 arrows (10, 34, D:5) a +0 shortbow 13 arrows (10, 37, D:5) an arrow (11, 38, D:5) an arrow (13, 2, D:5) 30 bolts (28, -1, D:5) 15 sling bullets (30, 13, D:5) 13 arrows (30, 41, D:5) 9 arrows (33, 15, D:5) a +0 mace (33, 36, D:5) 16 bolts (58, 24, D:5) a +0 ring mail Level 6 of the Dungeon (0, 0, D:6) a +0 leather armour (3, 11, D:6) a +0 mace (13, -26, D:6) 14 stones (16, 10, D:6) a +0 giant club (20, -18, D:6) 16 stones (37, -3, D:6) an arrow (38, -3, D:6) 2 arrows (40, -3, D:6) a +0 war axe a +0 shortbow 33 arrows (41, 25, D:6) 19 arrows (53, -5, D:6) the +8 rapier "Casmaim" {vamp, Fragile rElec rPois Dex+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (+2). It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. Level 7 of the Dungeon (0, 0, D:7) a +0 whip (15, 21, D:7) 13 stones (15, 23, D:7) a +0 flail (15, 24, D:7) a +0 club (15, 26, D:7) a +0 leather armour (16, 23, D:7) a +0 whip a +0 spear a +0 dagger of speed a +0 robe a cursed +0 hand axe a +0 chain mail a +0 flail a +0 leather armour (16, 28, D:7) 13 sling bullets (17, 23, D:7) a +0 hand axe a +0 whip (19, 25, D:7) 21 stones (22, 4, D:7) 17 bolts (23, 10, D:7) a +0 flail a +0 shortbow 18 arrows (24, 6, D:7) an arrow (24, 7, D:7) 22 stones (24, 8, D:7) an arrow (25, 24, D:7) a +0 short sword 28 stones a +2 leather armour of fire resistance (25, 34, D:7) 23 sling bullets (26, 3, D:7) an arrow (26, 14, D:7) a +0 helmet (26, 21, D:7) a +0 robe (27, 3, D:7) an arrow (28, 32, D:7) a +0 plate armour (31, 22, D:7) a +0 dagger a +0 robe (40, 33, D:7) 26 stones Level 8 of the Dungeon (5, -1, D:8) a +0 giant club an ogre corpse (skeletalised by now) (11, 11, D:8) a +0 long sword (18, 10, D:8) a +0 leather armour (24, 19, D:8) a +0 falchion (24, 24, D:8) a +0 club (27, 1, D:8) a +0 dagger (28, 1, D:8) a +0 dagger of venom (29, 2, D:8) a +0 club (30, 6, D:8) a +0 morningstar (31, 6, D:8) a kobold corpse (skeletalised by now) (31, 9, D:8) a +0 club (32, 9, D:8) a stone (33, -11, D:8) a +2 dagger of venom a +0 ring mail (34, -11, D:8) a +0 scale mail a +0 hand axe a +0 ring mail a +0 war axe (34, 4, D:8) a +0 dagger a +0 leather armour (35, -11, D:8) a +0 flail (45, -8, D:8) 22 stones Level 9 of the Dungeon (0, 0, D:9) a +0 giant club a +0 war axe a +0 robe an ogre skeleton (0, 4, D:9) a +0 hand axe of venom a +0 ring mail (1, 0, D:9) a cursed +2 war axe of freezing a +0 robe a +3 dagger a +0 robe (1, 5, D:9) a +0 giant club an ogre corpse (2, 6, D:9) a +0 whip (still there?) a cursed -1 dagger (still there?) a +0 flail (still there?) (6, 6, D:9) 6 gold pieces (6, 10, D:9) 14 gold pieces (21, 3, D:9) 19 arrows (26, 3, D:9) a +0 giant club a +0 giant club 22 sling bullets a two-headed ogre skeleton the Ecumenical Temple