MisterFreud Level 1 of the Dungeon (1, -18, D:1) a +0 club (3, -9, D:1) a +0 club (9, -20, D:1) a +2 whip of distortion (9, 36, D:1) a cursed -1 short sword (13, -20, D:1) a +0 short sword (16, 25, D:1) a +0 club (48, 4, D:1) a +0 club (55, 28, D:1) a +0 club (58, 27, D:1) a cursed +0 dagger Level 2 of the Dungeon (24, 9, D:2) a +0 mace (31, -8, D:2) a +0 dagger a +0 hunting sling (33, -8, D:2) a +0 dagger (36, -9, D:2) a +0 club (43, -14, D:2) a +0 club (48, -9, D:2) a +0 club Level 3 of the Dungeon (5, -17, D:3) a +0 spear (13, 12, D:3) an uncursed ring of attention (24, 13, D:3) a +0 hunting sling (25, -7, D:3) a +0 hand axe (25, 13, D:3) a +0 dagger (26, 4, D:3) a +0 club a +0 flail (28, 1, D:3) a +0 dagger a +0 robe a +0 ring mail (28, 2, D:3) a cursed -3 flail a +0 leather armour (30, 4, D:3) a +0 club (36, -1, D:3) a +0 short sword Level 4 of the Dungeon (0, 0, D:4) a +0 mace (1, 1, D:4) a +4 quarterstaff of chaos the +11 mace of the Sky {protect, Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). (1, 6, D:4) a +0 mace (2, 5, D:4) the +7 mace "Hydraslayer" {antimagic, rF++ Int+3} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your intelligence (+3). It greatly protects you from fire. (3, 7, D:4) a +0 mace (6, 23, D:4) a +0 club (20, -5, D:4) a +0 robe a +0 dagger (22, 26, D:4) a +0 war axe a +0 club a +0 dagger a +0 short sword (27, 33, D:4) a +0 dagger (39, 16, D:4) a +0 robe a +0 dagger (40, 16, D:4) a +0 robe a +0 dagger (40, 17, D:4) a +0 dagger a +0 robe (40, 18, D:4) a +2 leather armour of fire resistance a +1 rapier of draining (41, 14, D:4) a +0 whip (43, 16, D:4) a +0 whip a +0 leather armour (48, -4, D:4) a +0 helmet Level 5 of the Dungeon (0, 2, D:5) a +0 leather armour (1, 11, D:5) a +0 club (8, 27, D:5) 14 arrows (10, -9, D:5) a +1 dagger of venom a +0 robe (10, -7, D:5) a +0 dagger a +0 robe a cursed +0 leather armour an orc skeleton (11, -9, D:5) a +0 trident a +0 shortbow an orc skeleton a centaur skeleton (11, -7, D:5) a +0 short sword (15, -5, D:5) a +0 hand axe (17, 32, D:5) a +0 halberd (19, 32, D:5) a cursed -3 arbalest (23, 28, D:5) 12 gold pieces (26, -7, D:5) a scroll of noise (28, -8, D:5) a +0 dagger of protection the Ecumenical Temple (7, 3, Temple) a +0 leather armour