MisterFreud Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, -35, D:1) a +0 dagger (11, -10, D:1) a +0 dagger (12, -10, D:1) a +0 club (14, -36, D:1) a +0 leather armour (15, -38, D:1) a +0 club (20, -32, D:1) a +0 dagger (22, -20, D:1) a +0 club (32, -22, D:1) a +0 club a +1 short sword of electrocution (38, -24, D:1) a +0 chain mail (53, -8, D:1) a +0 scale mail Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -18, D:2) a +0 short sword (27, -20, D:2) a +0 club (46, -26, D:2) a +0 club (48, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 trident (12, 3, D:3) a +0 club (37, 39, D:3) 2 potions of degeneration (40, 20, D:3) a +0 dagger (46, 47, D:3) a +0 dagger (49, 20, D:3) a +0 dagger a +0 ring mail a +0 dagger a +0 robe (50, 20, D:3) a +0 dagger a +0 robe (56, 8, D:3) a +0 whip (57, 8, D:3) a +0 short sword a +0 scale mail a +0 scale mail (58, 9, D:3) a cursed -2 mace (60, 19, D:3) a +0 dagger (61, 11, D:3) a +0 flail a +0 ring mail Level 4 of the Dungeon (1, -42, D:4) a +0 hunting sling (16, -21, D:4) a +0 club (27, -45, D:4) a +0 giant club (27, -12, D:4) a +0 falchion (44, -14, D:4) a +0 dagger (51, -11, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 scale mail (9, -20, D:5) a +0 robe (9, -18, D:5) the +11 hand axe of Ywysmep {chop, rF+ rN+ Int+4 Dex-4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It affects your dexterity (-4). It protects you from fire. It protects you from negative energy. (10, -24, D:5) a +0 whip of electrocution (23, -44, D:5) a +0 mace (24, -46, D:5) the +1 leather armour of Brilliance {rElec rN+ rCorr Int-3} It affects your intelligence (-3). It insulates you from electricity. It protects you from negative energy. It provides partial protection from all sources of acid and corrosion. (38, -45, D:5) a +0 chain mail (38, -7, D:5) 10 gold pieces (38, -2, D:5) a +0 hunting sling (39, -23, D:5) a cursed -3 dagger (43, -39, D:5) a +3 rapier of electrocution (45, -40, D:5) the +4 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. a +0 shortbow (50, -26, D:5) a +0 helmet Level 6 of the Dungeon (0, 0, D:6) a +0 hand axe a +0 leather armour (8, 0, D:6) a +0 leather armour a +0 mace a +0 scale mail (10, -1, D:6) a +0 robe a +0 dagger (23, -4, D:6) a +0 robe (24, 20, D:6) a +0 club a +0 leather armour (25, 8, D:6) a +0 leather armour (27, 19, D:6) a +0 giant club (33, 19, D:6) a +2 hand axe of freezing (44, -4, D:6) a +0 hat (58, 36, D:6) a +0 chain mail Level 7 of the Dungeon (0, 0, D:7) a ration (28, -26, D:7) a ration (34, -19, D:7) a +0 rapier (57, -27, D:7) a ration (62, -15, D:7) a +0 hand axe (63, -16, D:7) a +0 hand axe (63, -14, D:7) a +0 hand axe (64, -15, D:7) a +0 hand axe the Ecumenical Temple