MirrMurr Level 1 of the Dungeon [Shop] Ruffu's Jewellery Shoppe a ring of positive energy (260 gold) a +6 ring of intelligence (468 gold) a +6 ring of strength (468 gold) a ring of resist corrosion (260 gold) an amulet of faith (520 gold) an amulet of regeneration (390 gold) the ring "Oqitov" {Str+3 Dex+6 SInv} (695 gold) [ring of dexterity] Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. a ring of see invisible (195 gold) a +6 ring of strength (468 gold) (0, 0, D:1) a jackal corpse (skeletalised by now) (11, 4, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (18, -1, D:1) a hobgoblin corpse (skeletalised by now) (19, -5, D:1) a bat corpse (skeletalised by now) (22, -2, D:1) a bat corpse (skeletalised by now) (22, 35, D:1) a +0 dagger (26, 35, D:1) a +0 spear (27, 14, D:1) a +0 ring mail of fire resistance (27, 47, D:1) a +0 sling (29, -2, D:1) a frilled lizard skeleton (30, 0, D:1) a +0 short sword 2 stones a quokka skeleton a ball python skeleton (35, 27, D:1) a maw talisman (38, 25, D:1) a hobgoblin corpse (skeletalised by now) (50, -1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a hobgoblin skeleton (2, 0, D:2) an adder skeleton (3, 2, D:2) a rat skeleton (6, 8, D:2) a rat skeleton (6, 19, D:2) a +0 whip (7, 19, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Zoneyf's Antique Weapon Shop a +0 falchion (90 gold) a +1 vampiric dagger (390 gold) a +0 trident (105 gold) a +0 falchion (90 gold) the +3 quarterstaff of Exoneration {protect, *Rage rN+ Str+3 SInv} (1182 gold) Str+3: It affects your strength (+3). rN+: It protects you from negative energy. SInv: It lets you see invisible. *Rage: It berserks you when you make melee attacks (+20% chance). the +7 sling "Domari Kyidd" {heavy, rF- rN+ rCorr Dex+4} (1677 gold) Dex+4: It affects your dexterity (+4). rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. a +1 sling of flaming (291 gold) a +0 quarterstaff (120 gold) a +0 sling (45 gold) (0, 0, D:3) 4 stones a +0 whip a kobold skeleton (5, 18, D:3) a +1 short sword of electrocution a stone a kobold corpse (skeletalised by now) (6, -6, D:3) a +0 sling (8, -8, D:3) 8 stones (9, -1, D:3) a +0 club a goblin corpse (skeletalised by now) (21, 16, D:3) 4 stones (25, 7, D:3) a +0 whip (25, 11, D:3) an adder corpse (skeletalised by now) (33, 5, D:3) a +0 whip a stone a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) an adder skeleton (7, 30, D:4) a +0 dagger a goblin corpse (skeletalised by now) (8, -18, D:4) a +0 whip (11, -2, D:4) a +0 dagger (11, 16, D:4) a +0 dagger a howler monkey skeleton (11, 24, D:4) a hobgoblin corpse (skeletalised by now) (12, 25, D:4) a +0 dagger a kobold corpse (skeletalised by now) (14, 24, D:4) a +0 dagger 2 boomerangs (15, 23, D:4) a hobgoblin skeleton (15, 24, D:4) 2 stones (15, 29, D:4) a +0 dagger (15, 30, D:4) a +0 whip (16, 25, D:4) a book of Minor Magic (26, 20, D:4) a book of Party Tricks (46, 32, D:4) a +0 scale mail