MirrMurr Level 1 of the Dungeon (6, -20, D:1) a ball python corpse (skeletalised by now) (14, 4, D:1) a bat corpse (skeletalised by now) (16, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (19, -4, D:1) 2 stones (19, 2, D:1) a quokka corpse (skeletalised by now) (30, -13, D:1) a +0 buckler of fire resistance (31, -19, D:1) a +0 club 5 stones a goblin skeleton a bat skeleton (40, -18, D:1) a +0 animal skin (41, 24, D:1) a maw talisman (45, 4, D:1) a +0 dagger (46, -6, D:1) a +0 dagger 3 stones a kobold skeleton (49, 23, D:1) a +0 dagger (50, -1, D:1) a ball python skeleton (56, 31, D:1) a quokka corpse (skeletalised by now) (65, 32, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a potion of curing (1, 0, D:2) a +4 ring of protection (2, 1, D:2) a ball python corpse (3, -3, D:2) 11 gold pieces (3, 9, D:2) a +0 short sword (4, -3, D:2) a scroll of enchant armour (5, 13, D:2) a +4 ring of protection (7, 20, D:2) an adder corpse (8, -4, D:2) 5 gold pieces (8, -3, D:2) a flux talisman (12, 17, D:2) a +0 club a kobold corpse (13, 1, D:2) a rat corpse (skeletalised by now) (18, 9, D:2) an adder corpse