MirrMurr Level 1 of the Dungeon (5, 18, D:1) a quokka corpse (skeletalised by now) (12, 1, D:1) a +0 dagger (15, -8, D:1) a +0 dagger (19, 7, D:1) a beast talisman (22, -7, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 whip (1, -11, D:2) a jackal corpse (2, -7, D:2) a jackal corpse (3, 5, D:2) a +0 dagger 4 stones (4, -10, D:2) a quokka corpse (4, 19, D:2) a ball python corpse (skeletalised by now) (8, 19, D:2) a bat corpse (skeletalised by now) (43, 7, D:2) 3 stones (46, -7, D:2) a scroll of identify (46, -2, D:2) a potion of attraction