MirrMurr Level 1 of the Dungeon (0, 0, D:1) a dart slug corpse (3, 7, D:1) a +0 dagger a goblin skeleton (3, 9, D:1) a bat skeleton (6, 10, D:1) a +0 club a goblin skeleton (8, 26, D:1) a +0 scale mail (16, -7, D:1) a jackal corpse (skeletalised by now) (17, -7, D:1) a jackal corpse (skeletalised by now) (24, -10, D:1) a +0 chain mail (25, 23, D:1) a +0 dagger (34, -8, D:1) a frilled lizard skeleton (38, -5, D:1) a +0 club 5 stones a kobold skeleton (41, -3, D:1) a +0 spear (46, 31, D:1) a +0 ring mail (49, 16, D:1) a +0 club a goblin corpse (skeletalised by now) (56, 23, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a rat corpse (1, -15, D:2) a +0 leather armour (4, -15, D:2) a poisoned dart (4, -14, D:2) 2 poisoned darts (5, -18, D:2) a potion of mutation (7, 3, D:2) the +0 ring mail of the Blue Moon {^Contam Int+4} Int+4: It affects your intelligence (+4). ^Contam: It causes magical contamination when unequipped. (8, -21, D:2) 5 stones (8, -8, D:2) a +0 dagger (9, 2, D:2) a ball python corpse (9, 3, D:2) a +0 robe (13, -14, D:2) a poisoned dart (20, -8, D:2) a +0 dagger