MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +4 short sword (3, 22, D:1) a bat skeleton (5, -5, D:1) a +0 club (7, -20, D:1) a +0 scale mail (7, 10, D:1) a hobgoblin skeleton (13, 2, D:1) a +0 club (16, 34, D:1) a +0 ring mail (19, 11, D:1) a +0 club a goblin skeleton (22, 20, D:1) a river rat skeleton (25, -7, D:1) a +0 pair of gloves (29, -13, D:1) a +0 club a book of Movement a goblin skeleton (29, 6, D:1) a +0 rapier (36, -9, D:1) a +0 short sword (37, -4, D:1) a +0 club a goblin skeleton (42, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (46, -5, D:1) a +0 ring mail (48, 30, D:1) a bat corpse (skeletalised by now) (50, -14, D:1) a +0 whip a kobold corpse (skeletalised by now) (52, -1, D:1) a jackal corpse (skeletalised by now) (58, 14, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 spear (5, -12, D:2) a ribbon worm corpse (6, -11, D:2) a ball python corpse (10, -9, D:2) a ball python corpse (15, -15, D:2) a quokka corpse (29, -31, D:2) a +0 short sword 2 stones a kobold corpse (30, -30, D:2) a +0 dagger (32, -28, D:2) a scroll of enchant armour (32, -15, D:2) a ribbon worm corpse (36, -10, D:2) a +0 dagger