MirrMurr Level 1 of the Dungeon (0, 0, D:1) 7 stones (9, -9, D:1) a beast talisman (10, -4, D:1) a +0 leather armour (14, 20, D:1) a +0 mace (17, -8, D:1) a +0 dagger a bat corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (17, 19, D:1) a +0 dagger (19, 16, D:1) a +0 robe (22, 23, D:1) a jackal skeleton (25, 23, D:1) a +0 club a kobold corpse (skeletalised by now) (28, 1, D:1) a +0 ring mail (28, 6, D:1) a ball python skeleton (28, 10, D:1) a serpent talisman (29, 13, D:1) a jackal skeleton (30, 13, D:1) a hobgoblin skeleton a jackal skeleton (31, 13, D:1) a frilled lizard skeleton (32, 22, D:1) a quokka corpse (skeletalised by now) (35, 10, D:1) a hobgoblin skeleton (46, -9, D:1) a hobgoblin corpse (skeletalised by now) (49, -14, D:1) a human skeleton (51, -15, D:1) a human corpse (skeletalised by now) (53, -18, D:1) a human corpse (skeletalised by now) (54, -18, D:1) a human corpse (skeletalised by now) (55, -12, D:1) a human skeleton (55, -11, D:1) a human skeleton Level 2 of the Dungeon (0, 0, D:2) a book of the Spheres (0, 19, D:2) a +0 ring mail (2, 7, D:2) 5 stones (2, 29, D:2) a +0 helmet (4, 16, D:2) a +0 hammer (4, 17, D:2) a +0 hammer (4, 18, D:2) a +0 hammer (7, 3, D:2) an adder skeleton (7, 18, D:2) a +0 hammer (7, 24, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (8, 17, D:2) a +0 hammer (9, 18, D:2) a +0 hammer (10, 17, D:2) a +0 hammer (10, 30, D:2) a staff of air (11, 17, D:2) a +0 hammer (12, 16, D:2) the +9 hammer "Satud" {distort, rElec MP+9 Dex+2} Dex+2: It affects your dexterity (+2). rElec: It insulates you from electricity. MP+9: It affects your magic capacity (+9). (13, 16, D:2) a +4 quarterstaff of chaos the gnoll corpse of Crazy Yiuf (skeletalised by now) (14, 15, D:2) a +0 hammer (14, 16, D:2) a +0 hammer (14, 17, D:2) a +0 hammer (15, 6, D:2) a +0 sling (15, 15, D:2) a +0 hammer (15, 16, D:2) a +0 hammer (15, 17, D:2) a +0 hammer (15, 37, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (16, 15, D:2) a +0 hammer (18, -5, D:2) a +0 plate armour (18, 36, D:2) a +0 leather armour (22, -3, D:2) a bat corpse (skeletalised by now) (28, 8, D:2) a rat skeleton (28, 9, D:2) a +0 club a goblin skeleton (35, 10, D:2) a +0 club a kobold skeleton (41, 37, D:2) a +0 ring mail (45, 12, D:2) a +0 dagger 4 stones a kobold corpse (skeletalised by now) (47, 11, D:2) a +0 club a goblin corpse (skeletalised by now) (48, 17, D:2) a hobgoblin corpse (skeletalised by now) (52, 15, D:2) a +0 dagger (58, 21, D:2) a rat corpse (skeletalised by now) (61, 14, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) a +0 animal skin a +0 scythe (3, -9, D:3) a +0 club a goblin corpse (skeletalised by now) (4, -11, D:3) a +0 mace a +0 ring mail (5, 14, D:3) a book of Annihilations (11, 22, D:3) a book of Dreams (14, 27, D:3) a +0 falchion a +0 scale mail the human corpse of Terence (skeletalised by now) (25, -9, D:3) a rat skeleton (26, -9, D:3) a hobgoblin skeleton (32, 13, D:3) 4 stones (34, 5, D:3) a +0 robe (37, 8, D:3) a +0 club (39, -4, D:3) a frilled lizard corpse (skeletalised by now) (45, -12, D:3) a +0 whip (46, 15, D:3) a +0 dagger 4 stones a +0 chain mail (47, 18, D:3) a +0 falchion (48, 18, D:3) a +0 falchion of electrocution (49, 20, D:3) a +0 leather armour (50, 20, D:3) a +0 mace Level 4 of the Dungeon (2, 14, D:4) a +0 short sword (8, -10, D:4) a +0 scale mail (10, -10, D:4) a +0 dagger an orc skeleton (10, 29, D:4) a +0 leather armour (22, 0, D:4) a +0 ring mail (34, 31, D:4) a hobgoblin skeleton (38, 10, D:4) a +0 hand axe (41, 30, D:4) a +0 scale mail (42, 32, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (16, 12, D:5) a hound skeleton (18, 5, D:5) a +1 flail (20, 25, D:5) the +0 spear of Yredelemnul's Envy {flame, ^Drain Will+ Dex+3} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. ^Drain: It drains your maximum health when unequipped. (21, 18, D:5) a book of Cantrips (21, 23, D:5) a +0 ring mail (22, 31, D:5) a +0 flail an orc corpse (skeletalised by now) (22, 32, D:5) a +0 short sword a +0 leather armour (23, 33, D:5) a +0 whip a +0 flail an orc corpse (skeletalised by now) (38, 29, D:5) an iguana skeleton (43, 18, D:5) a +0 short sword (58, 49, D:5) a +0 quarterstaff Level 6 of the Dungeon (0, 0, D:6) 9 stones (4, -9, D:6) 2 stones (7, -5, D:6) 6 stones (9, 9, D:6) a +0 spear (17, -4, D:6) a +0 flail a +0 leather armour a +0 whip a +0 club a +0 club a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (22, -8, D:6) a +0 club (23, 0, D:6) a +0 plate armour (28, 4, D:6) a +0 chain mail (33, -23, D:6) a +0 scale mail (35, -14, D:6) a +0 spear (35, 15, D:6) the +2 ring mail "Heyn" {-Cast +Inv rC+++ Str-2} Str-2: It affects your strength (-2). rC+++: It renders you almost immune to cold. +Inv: It lets you turn invisible. -Cast: It prevents spellcasting. (46, -25, D:6) a +0 long sword (47, -20, D:6) a +0 great sword (52, 14, D:6) a book of Decay Level 7 of the Dungeon (0, 0, D:7) 16 gold pieces (0, 2, D:7) a +0 dagger a +0 scale mail an orc corpse (2, 7, D:7) a scroll of poison (3, -4, D:7) a ring of see invisible (8, -33, D:7) a book of Winter (18, -22, D:7) a +1 broad axe of distortion the human corpse of Maggie (skeletalised by now) (30, -18, D:7) a hound corpse (skeletalised by now) (35, -10, D:7) 5 stones (46, -21, D:7) a +0 flail the Ecumenical Temple a bailey (0, 0, Bailey) a +0 trident (2, -1, Bailey) a +0 halberd (3, -4, Bailey) a +0 halberd (6, 2, Bailey) a +0 halberd an ogre corpse