MirrMurr Level 1 of the Dungeon (0, 0, D:1) a beast talisman (6, -2, D:1) a +0 short sword (10, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (14, 7, D:1) a +0 plate armour (20, 27, D:1) a +0 mace (21, -12, D:1) a +0 ring mail (28, 19, D:1) a rat corpse (skeletalised by now) (30, 7, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (30, 8, D:1) a +0 helmet (31, 7, D:1) a +0 club (36, -3, D:1) a +0 robe (37, -10, D:1) a +0 short sword a kobold corpse (skeletalised by now) (41, 2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, 9, D:1) a +0 short sword (45, 7, D:1) 3 stones (47, 5, D:1) a +0 whip a kobold corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Diup Ydgh's Weapon Shop a +0 dagger (24 gold) a +0 arbalest (54 gold) a +0 dagger of freezing (67 gold) the +4 flail "Duny" {chaos, rC++} (609 gold) rC++: It greatly protects you from cold. 6 stones (7 gold) a +0 short sword (36 gold) the +1 dire flail of Annihilation {elec, rF- Int+6} (331 gold) Int+6: It affects your intelligence (+6). rF-: It makes you vulnerable to fire. a +0 sling (18 gold) a +0 short sword (36 gold) a +0 falchion of flaming (88 gold) (0, 0, D:2) a human skeleton (1, 3, D:2) a +0 hand axe (3, 21, D:2) a +0 sling (6, 6, D:2) a +0 whip a +0 club 4 stones a kobold skeleton a kobold skeleton a hobgoblin skeleton (7, -1, D:2) a frilled lizard skeleton (8, -6, D:2) 7 stones (15, -15, D:2) a +0 robe (21, -11, D:2) a +0 rapier (24, 11, D:2) an adder skeleton (26, 7, D:2) an adder skeleton (28, -10, D:2) a rat skeleton (28, -1, D:2) a +0 whip (31, -4, D:2) a +0 dagger (31, 22, D:2) a +0 dagger a kobold skeleton (36, -14, D:2) a +0 falchion (37, 15, D:2) a +0 chain mail (39, 14, D:2) a quokka skeleton a frilled lizard skeleton (44, 1, D:2) 4 stones (45, 23, D:2) a +0 sling (46, 19, D:2) a +0 club a +0 flail a gnoll skeleton (46, 23, D:2) a +0 leather armour (47, -2, D:2) a ball python skeleton (47, 9, D:2) a +0 spear Level 3 of the Dungeon (11, -14, D:3) an adder corpse (skeletalised by now) (21, 28, D:3) a +0 club (22, 28, D:3) 7 stones (26, -8, D:3) the felid corpse of Natasha (skeletalised by now) (26, -6, D:3) a bat corpse (skeletalised by now) (29, -5, D:3) a +0 whip (29, 29, D:3) a +0 rapier (34, 7, D:3) a +0 club a stone (46, 24, D:3) a +0 short sword 3 stones a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger 2 stones (2, 11, D:4) a +1 helmet (6, -7, D:4) a +0 trident (12, 2, D:4) a +0 hand axe (22, 14, D:4) a ball python skeleton (23, 15, D:4) a +0 dagger a kobold skeleton (24, 29, D:4) a +0 leather armour (27, 28, D:4) a +0 quarterstaff (29, 27, D:4) a +0 dagger (33, 9, D:4) a +0 dagger of venom a goblin corpse (skeletalised by now) (35, 10, D:4) a +0 leather armour (40, 18, D:4) an adder corpse (skeletalised by now) (40, 30, D:4) a +0 mace Level 5 of the Dungeon (0, 0, D:5) a blade talisman (3, -4, D:5) 9 stones (7, 5, D:5) a +0 short sword (11, 25, D:5) a hound corpse (skeletalised by now) (18, 10, D:5) 7 stones (26, 27, D:5) a +0 longbow (28, 25, D:5) a +2 dagger of venom a +0 leather armour an orc skeleton (28, 31, D:5) a +0 sling (29, 19, D:5) a +0 club (41, 28, D:5) a +0 trident (45, 26, D:5) 3 stones (48, -4, D:5) an adder corpse (skeletalised by now) (56, 12, D:5) a +0 shortbow Level 6 of the Dungeon (0, 0, D:6) a +0 cloak (0, 4, D:6) a +0 plate armour (0, 11, D:6) the +1 short sword of Twilight {vamp, rCorr Str+2 SInv} Str+2: It affects your strength (+2). SInv: It lets you see invisible. rCorr: It protects you from acid and corrosion. (4, 3, D:6) a storm talisman (10, 10, D:6) an adder corpse a black bear corpse (skeletalised by now) (24, 11, D:6) 6 stones (26, 16, D:6) a bullfrog skeleton (32, 33, D:6) a +0 rapier the Ecumenical Temple (12, 0, Temple) a potion of mutation