MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (0, 13, D:1) a +0 dagger (1, 17, D:1) a +0 pair of boots (3, -6, D:1) a +0 dagger a goblin skeleton (4, 6, D:1) a +0 club (6, -6, D:1) a +0 club (8, -6, D:1) a +0 club (14, -10, D:1) a +0 dagger (20, -22, D:1) a +0 quarterstaff (20, 1, D:1) a +0 dagger (23, 19, D:1) a frilled lizard corpse (skeletalised by now) (25, 21, D:1) a +0 dagger of venom (26, -15, D:1) a +0 club 4 stones a kobold skeleton (26, -9, D:1) a +0 club (26, -8, D:1) a hobgoblin skeleton (28, 14, D:1) a ball python skeleton (34, 10, D:1) a ball python skeleton (46, 0, D:1) a ball python corpse (skeletalised by now) (55, -9, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (8, 13, D:2) 6 stones (12, 2, D:2) an adder corpse (skeletalised by now) (25, 2, D:2) 4 stones a +0 leather armour (31, 16, D:2) a quokka corpse (skeletalised by now) (37, 20, D:2) the +7 scale mail of Honour {rPois rCorr Int+2} Int+2: It affects your intelligence (+2). rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. (39, 19, D:2) a +0 spear (41, 3, D:2) a +0 pair of boots (41, 13, D:2) a +0 club a goblin corpse (skeletalised by now) (44, 25, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) 6 stones (3, 27, D:3) a rat corpse (skeletalised by now) (13, -5, D:3) a +0 leather armour (28, 20, D:3) a +0 dagger (31, 20, D:3) a +0 dagger (33, 9, D:3) a +0 club a goblin skeleton (34, 0, D:3) the +0 leather armour of Puxkaul {Harm *Slow rF+ rC+++} rF+: It protects you from fire. rC+++: It renders you almost immune to cold. *Slow: It may slow you when you take damage. Harm: It increases damage dealt and taken. a bat skeleton (35, 12, D:3) an adder corpse (skeletalised by now)