MirrMurr Level 1 of the Dungeon (18, 20, D:1) a +0 scale mail (20, 7, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Fyen's Weapon Shoppe a +0 sling (21 gold) a +2 dagger of speed (252 gold) the +7 hand cannon "Amukof" {flame, Fly rElec MP-9 Stlth+} (578 gold) rElec: It insulates you from electricity. MP-9: It affects your magic capacity (-9). Fly: It grants you flight. Stlth+: It makes you more stealthy. a +1 arbalest of freezing (211 gold) a +0 quarterstaff (56 gold) 5 stones (7 gold) a +3 flail of holy wrath (326 gold) a +0 mace (42 gold) a +0 whip (35 gold) (0, 0, D:2) a +0 whip (31, 0, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) a ring of see invisible (14, -9, D:3) a +0 dagger a kobold corpse (19, 7, D:3) a +0 robe (29, 8, D:3) a bat corpse (29, 29, D:3) a +0 spear (41, 26, D:3) a +0 club (47, 6, D:3) a bat corpse Level 4 of the Dungeon (0, 0, D:4) a +0 club (1, 6, D:4) a +0 short sword (12, 10, D:4) a +0 club (13, -1, D:4) a +0 pair of boots (20, 3, D:4) the +5 ring mail of Day {Dex+3} Dex+3: It affects your dexterity (+3). (32, 19, D:4) 4 curare-tipped darts (43, -3, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +4 short sword an orc corpse (skeletalised by now) (1, 0, D:5) a +0 club a +0 chain mail a +0 trident an orc corpse (skeletalised by now) (7, -34, D:5) a potion of curing