MirrMurr Level 1 of the Dungeon (23, -9, D:1) a +0 barding (27, 10, D:1) a +0 dagger a +0 sling (34, 6, D:1) a +0 dagger (38, 6, D:1) a +0 club (41, 0, D:1) a +0 club (43, 6, D:1) a +0 robe (46, -2, D:1) a +0 dagger (53, 16, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (16, 2, D:2) a +0 robe a +0 club (16, 17, D:2) a +0 robe (17, -18, D:2) a beast talisman (19, 10, D:2) a +0 robe (30, -18, D:2) a +0 club (34, -26, D:2) a +3 heavy scythe a +0 robe (34, 6, D:2) a +1 heavy mace (38, -4, D:2) a +0 spear (49, 10, D:2) a +0 club a +0 sling Level 3 of the Dungeon (5, -15, D:3) a +1 dagger of holy wrath (7, -22, D:3) a +0 dagger (7, -19, D:3) a +0 dagger a +0 leather armour (7, -8, D:3) a +0 ring mail (13, 14, D:3) a +0 leather armour (39, -9, D:3) a +0 dagger (42, -24, D:3) a +0 dagger (43, 0, D:3) a +0 rapier a +0 robe (47, -19, D:3) a maw talisman (48, 0, D:3) a +0 short sword (48, 7, D:3) a +0 flail a +0 chain mail (49, -19, D:3) a +0 leather armour (50, 11, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (16, -33, D:4) a +0 leather armour (22, -9, D:4) a +0 leather armour a +0 club a gnoll skeleton (24, -31, D:4) a +0 dagger (25, -14, D:4) a +0 leather armour (30, -31, D:4) a +0 club (32, -39, D:4) a +0 club (36, -12, D:4) a +0 dagger (44, -18, D:4) a +0 dagger (45, -13, D:4) a +0 club (46, -13, D:4) a +0 war axe (50, -45, D:4) a +0 dagger Level 5 of the Dungeon (0, 0, D:5) a jackal skeleton (1, -1, D:5) a +0 flail a gnoll skeleton a jackal skeleton (1, 1, D:5) a +0 ring mail 7 stones a +0 spear (2, 2, D:5) a jackal skeleton (3, 1, D:5) a +0 club a gnoll skeleton (6, 1, D:5) a +0 halberd (10, 14, D:5) a +0 flail (12, 2, D:5) a +0 dagger (15, -8, D:5) a +0 dagger a +0 chain mail (21, 10, D:5) a +0 spear (27, -15, D:5) a hound corpse (skeletalised by now) (32, -15, D:5) the +6 broad axe "Kenimoc" {drain, Fly rN+} rN+: It protects you from negative energy. Fly: It grants you flight. (unseen) (32, 17, D:5) a potion of heal wounds the Ecumenical Temple