MirrMurr Level 1 of the Dungeon (13, 10, D:1) a +0 club (21, 20, D:1) a +0 ring mail (36, 15, D:1) a +0 club (40, 22, D:1) a +0 ring mail (47, 21, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (2, -4, D:2) a rat corpse (skeletalised by now) (22, 6, D:2) a +0 dagger a goblin corpse (skeletalised by now) (26, 32, D:2) a +0 quarterstaff (37, 30, D:2) a +0 club a +0 ring mail (46, 1, D:2) a +0 mace (46, 14, D:2) an adder corpse (47, 10, D:2) an adder corpse Level 3 of the Dungeon (0, 0, D:3) a rat corpse (1, 2, D:3) a +0 club (8, -11, D:3) a bat corpse (24, -4, D:3) a wand of polymorph (8) (25, -7, D:3) a +0 whip a +0 club a +0 hand axe (27, -6, D:3) a +0 whip (29, -6, D:3) a +0 club a boomerang