MirrMurr Level 1 of the Dungeon [Shop] Piloterud's Jewellery Shoppe a ring of protection from cold (300 gold) a ring of ice (300 gold) a ring of magical power (240 gold) an amulet of guardian spirit (360 gold) a ring of fire (300 gold) a ring of fire (300 gold) a +6 ring of strength (432 gold) a +4 ring of slaying (936 gold) an amulet of faith (480 gold) (0, 0, D:1) a +0 sling (9, 25, D:1) a +0 helmet (12, 17, D:1) a +0 dagger (14, -5, D:1) a +0 dagger (14, 11, D:1) a +0 dagger a +0 ring mail (16, 37, D:1) a +0 short sword (29, 24, D:1) a +0 leather armour (34, 19, D:1) a +0 whip (34, 23, D:1) a +0 short sword (38, 24, D:1) a staff of fire Level 2 of the Dungeon (0, 0, D:2) a +0 mace a +0 chain mail (7, -2, D:2) a +0 chain mail (8, -11, D:2) a +0 club (20, -14, D:2) a +0 club (23, 1, D:2) a +0 dagger (26, -5, D:2) a +0 club (27, -14, D:2) a +0 dagger (28, 3, D:2) a +0 robe a +4 scythe of venom (29, -2, D:2) a +0 whip (29, 8, D:2) a +0 ring mail (35, 22, D:2) an orb of guile (37, -2, D:2) a +0 short sword (45, 12, D:2) a +0 falchion (46, 22, D:2) a +0 robe Level 3 of the Dungeon (2, 10, D:3) the +0 leather armour of Vehumet's Whim {-Tele rN+ Str+2 Dex+5 Slay+2} Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rN+: It protects you from negative energy. -Tele: It prevents most forms of teleportation. (8, -12, D:3) a +0 chain mail (15, 3, D:3) a +0 trident (20, -5, D:3) a +0 dagger (20, 4, D:3) a +0 club (21, 0, D:3) a +0 club (22, -8, D:3) a beast talisman (26, 1, D:3) a +0 club (38, -6, D:3) a +0 rapier Level 4 of the Dungeon [Shop] Gourr's Antique Weapon Shop a +0 short sword (90 gold) a +1 long sword of protection (336 gold) a +0 short sword (90 gold) a +0 rapier (120 gold) a +0 quarterstaff (120 gold) a +3 dire flail of draining (726 gold) a +0 rapier (120 gold) a +2 great sword of holy wrath (711 gold) a +0 hand axe (90 gold) (0, 0, D:4) a +0 mace (0, 6, D:4) a +0 plate armour (6, -6, D:4) a +0 club (8, -9, D:4) a +0 dagger (18, -44, D:4) a +0 hand axe (18, -22, D:4) a +0 great sword (19, -43, D:4) a +0 short sword (20, -32, D:4) a +0 ring mail a +0 club (21, -33, D:4) a +0 club (21, -17, D:4) a +0 sling (29, -10, D:4) a +0 whip (32, 0, D:4) a +0 club (43, -14, D:4) a +0 robe (47, -24, D:4) a +0 dagger a +0 leather armour (50, -27, D:4) a staff of poison Level 5 of the Dungeon (0, 0, D:5) a +0 long sword (3, -1, D:5) a storm talisman (6, -10, D:5) a +0 trident (19, -20, D:5) a +0 dagger (21, -5, D:5) a +0 robe (23, 6, D:5) a +0 mace (25, -17, D:5) a +0 club (30, 5, D:5) a +0 club (42, 10, D:5) a +0 hand axe (47, -6, D:5) a +0 shortbow (48, -14, D:5) a +0 leather armour Level 6 of the Dungeon (0, 0, D:6) a +0 short sword (0, 1, D:6) a +0 spear (0, 19, D:6) a +0 halberd (1, 19, D:6) a +0 spear (2, 20, D:6) a +0 whip (3, 22, D:6) a +0 club (8, 28, D:6) a +2 long sword of holy wrath (12, -10, D:6) a +0 trident a +0 chain mail (19, -20, D:6) a +0 war axe (22, -10, D:6) 7 stones (24, -20, D:6) a +2 hand axe of draining (25, -20, D:6) a +0 dagger a +0 robe (27, 12, D:6) a +0 orcbow (30, -19, D:6) a +2 great sword a +0 robe (32, 24, D:6) a +0 chain mail a +0 dagger (34, 22, D:6) a +0 leather armour a +0 trident a +0 short sword (35, -19, D:6) a +1 flail of protection (39, -17, D:6) a +3 great sword of freezing a +0 robe (43, -19, D:6) a +3 great sword a +0 robe (44, 9, D:6) a staff of poison (45, 8, D:6) a +0 robe a +0 dire flail (46, -20, D:6) a +0 short sword a +0 robe (47, -19, D:6) a +0 robe (49, -19, D:6) a +0 dire flail a +1 robe of cold resistance (51, -19, D:6) a +4 great sword a +0 robe (52, -8, D:6) a +0 dagger a +0 chain mail (53, 20, D:6) a +0 quarterstaff (55, 15, D:6) a +0 halberd (57, 21, D:6) a +1 pair of gloves Level 7 of the Dungeon (3, 28, D:7) a +0 short sword a +0 flail (4, 29, D:7) a +0 giant club (6, 29, D:7) a +0 dagger of draining a +0 robe (7, 27, D:7) a +0 trident (12, 28, D:7) a +0 robe a +0 dagger (13, 2, D:7) the +9 long sword "Botac" {freeze, Contam Dex+4} Dex+4: It affects your dexterity (+4). Contam: It causes magical contamination when unequipped. (13, 28, D:7) a +0 plate armour a +0 war axe (16, 29, D:7) a +0 dagger a +0 falchion (16, 37, D:7) a +0 pair of boots (22, 1, D:7) a scroll of noise (26, 11, D:7) a +0 ring mail (27, 48, D:7) a +0 rapier (30, 10, D:7) a +0 rapier (31, 27, D:7) a +0 robe (47, 36, D:7) a +0 dagger Level 8 of the Dungeon (0, 0, D:8) a +0 quarterstaff (1, -33, D:8) a -2 demon whip of venom (1, -9, D:8) a +3 whip of venom (7, -34, D:8) a +0 leather armour (20, -29, D:8) a +1 heavy halberd (21, -30, D:8) a +0 club a +0 spear (22, -32, D:8) a +4 heavy flail (23, -34, D:8) +0 steam dragon scales (25, 4, D:8) a +0 falchion (32, -11, D:8) a +0 dagger (33, -11, D:8) a +1 spear a +0 robe (35, -10, D:8) a +4 long sword a +0 robe (35, -9, D:8) a +3 long sword of freezing a +0 robe (36, -9, D:8) a +0 scimitar a +0 robe (46, -17, D:8) 3 scrolls of butterflies (50, -23, D:8) a +0 war axe of draining a +0 scale mail (52, -25, D:8) a +0 club a +0 dagger a +0 robe Level 9 of the Dungeon [Shop] Pitozaf's Book Shoppe Ozocubu's Autobiography (240 gold) a book of Necromancy (240 gold) a Trismegistus Codex (260 gold) a book of the Tundra (320 gold) a book of Blood (280 gold) a book of Spatial Translocations (180 gold) a book of Decay (300 gold) (9, -6, D:9) a +0 dagger a +0 robe a +0 club a +0 club (12, -17, D:9) a +0 troll leather armour (12, -8, D:9) a +0 dire flail a +0 giant spiked club (15, -22, D:9) a scroll of noise (16, -1, D:9) a +0 giant club a +0 dire flail (21, -2, D:9) a +0 falchion (27, 7, D:9) a +0 short sword a +0 short sword (27, 8, D:9) a +0 short sword (27, 9, D:9) a +0 short sword (28, -11, D:9) a book of the Senses (28, 7, D:9) a +0 dagger (29, 4, D:9) a +0 short sword (30, -30, D:9) a +0 war axe a +0 ring mail (30, -26, D:9) a +3 short sword of electrocution (31, -28, D:9) a +0 club a +0 ring mail (33, -27, D:9) a +0 falchion (33, -26, D:9) a +0 giant club (33, -24, D:9) a +0 dagger (34, -26, D:9) a +0 hand axe (34, -25, D:9) a +0 whip a +0 leather armour a +0 flail a +0 leather armour a +0 dagger a +0 ring mail a +0 hand axe a +1 ring mail of poison resistance a +0 giant spiked club (35, -25, D:9) a +0 hand axe (35, -22, D:9) a +0 dagger a +0 leather armour a +0 whip a +0 mace (36, -22, D:9) a +0 mace a +0 club a +0 leather armour (36, -5, D:9) a +0 dagger a +0 club (36, 1, D:9) a +0 chain mail a +0 glaive (37, -25, D:9) a +0 short sword (37, -24, D:9) a +0 club (37, 0, D:9) a +0 hand axe (45, -17, D:9) a +0 robe Level 10 of the Dungeon (0, 0, D:10) 2 potions of degeneration (0, 4, D:10) a +0 hand axe (29, 10, D:10) a +0 ring mail (30, 15, D:10) a +0 mace a +0 plate armour (30, 17, D:10) a +0 short sword (31, 15, D:10) a +0 mace (32, 34, D:10) a +0 orcbow (33, 11, D:10) a +0 mace (34, 10, D:10) a +0 falchion (35, 11, D:10) a +0 dagger a +0 robe a +0 hand axe a +0 flail a +0 chain mail (42, 12, D:10) a +0 spear (42, 16, D:10) a +0 flail (43, 17, D:10) a +0 halberd a +0 kite shield a +0 scale mail a +4 heavy spear (54, 10, D:10) a +0 leather armour a +0 quarterstaff a +0 sling (57, 9, D:10) a +0 leather armour Level 11 of the Dungeon [Shop] Cuarch's Jewellery Shop a +6 ring of strength (576 gold) a +6 ring of intelligence (576 gold) a ring of resist corrosion (320 gold) a +4 ring of protection (576 gold) an amulet of magic regeneration (480 gold) a ring of resist corrosion (320 gold) a ring of flight (280 gold) a +6 ring of strength (576 gold) a ring of positive energy (320 gold) [Shop] Mutewkomel's Distillery 2 potions of cancellation (224 gold) a potion of mutation (112 gold) a potion of mutation (112 gold) a potion of cancellation (112 gold) a potion of haste (140 gold) 2 potions of degeneration (28 gold) a potion of magic (112 gold) a potion of cancellation (112 gold) a potion of curing (42 gold) a potion of heal wounds (70 gold) (0, 0, D:11) a +0 mace (1, -2, D:11) a +0 club a +0 flail of holy wrath (2, -3, D:11) a +0 dagger a +0 robe of positive energy (21, -2, D:11) a +0 leather armour (22, -2, D:11) a potion of heal wounds (23, -2, D:11) a +0 hand axe (28, -12, D:11) a +0 dagger a +0 robe (30, 34, D:11) 2 atropa-tipped darts (31, -9, D:11) a +0 dagger a +0 robe (31, 7, D:11) a +0 robe (32, -5, D:11) a +0 whip a +0 leather armour (33, -10, D:11) a +0 club (33, -9, D:11) a +0 scimitar a +0 chain mail a +0 short sword a +0 short sword (33, -8, D:11) a +1 short sword of electrocution a +0 dagger (33, -7, D:11) a +0 flail a +0 leather armour (33, -6, D:11) a +2 whip of electrocution a +0 dagger (55, 13, D:11) a +0 dagger the Ecumenical Temple Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 helmet (1, -1, Lair:1) the +6 great sword "Pukuptol" {heavy, rPois Dex+2 Stlth+} Dex+2: It affects your dexterity (+2). rPois: It protects you from poison Stlth+: It makes you more stealthy. (16, -29, Lair:1) a +0 dagger a +0 robe (19, -37, Lair:1) a scroll of butterflies (23, -59, Lair:1) a +5 arbalest of freezing (43, -62, Lair:1) a +0 ring mail (47, -14, Lair:1) a +0 leather armour (63, -46, Lair:1) a +0 robe (66, -30, Lair:1) a +3 great sword of venom Level 2 of the Lair of Beasts (0, 0, Lair:2) a +0 spear (9, 28, Lair:2) a +0 robe (39, 38, Lair:2) a +0 dagger a +0 robe (50, 11, Lair:2) a ring of poison resistance Level 3 of the Lair of Beasts (7, -20, Lair:3) 2 atropa-tipped darts (8, -19, Lair:3) +0 steam dragon scales (20, -51, Lair:3) a +0 chain mail (30, -48, Lair:3) a scroll of noise (30, -27, Lair:3) a +0 club (40, -18, Lair:3) a +0 dagger (41, 7, Lair:3) a +0 scale mail Level 4 of the Lair of Beasts (0, 0, Lair:4) a hell rat corpse (1, -6, Lair:4) a +3 flail (1, -1, Lair:4) a hydra corpse (9, 24, Lair:4) a +0 hand axe (15, 33, Lair:4) a +0 flail Level 5 of the Lair of Beasts (0, 0, Lair:5) a +0 giant spiked club (10, -10, Lair:5) a potion of curing (16, -12, Lair:5) a +0 hand axe (20, -4, Lair:5) a water moccasin corpse (20, -3, Lair:5) a cane toad corpse (24, -14, Lair:5) a potion of attraction (27, -10, Lair:5) a +0 scale mail