MirrMurr Level 1 of the Dungeon (2, -9, D:1) a +0 dagger (18, 4, D:1) a +0 ring mail (18, 16, D:1) a +0 dagger (22, -7, D:1) a +0 robe (26, -9, D:1) a +0 dagger (27, 26, D:1) a +0 robe (30, -21, D:1) a +0 dagger (44, 0, D:1) a +0 sling (48, -18, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 club (4, -9, D:2) a +0 club a +0 robe (19, 21, D:2) a +0 club (22, -6, D:2) a +0 sling a +0 dagger (32, 22, D:2) a +0 short sword (46, 3, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a +0 flail (0, 2, D:3) a +0 club (9, -10, D:3) a +0 club a +0 leather armour (19, -19, D:3) a potion of attraction (46, -25, D:3) a +0 short sword (47, -8, D:3) a +0 club (50, 5, D:3) a +1 pair of boots (65, -28, D:3) a +0 sling Level 4 of the Dungeon (0, 0, D:4) a +0 robe a +0 club (0, 1, D:4) a +0 halberd (1, 3, D:4) a +0 whip (3, 3, D:4) a +0 flail (10, -8, D:4) a +0 falchion (19, -6, D:4) a +0 dagger (21, -2, D:4) 2 potions of attraction a scroll of butterflies (22, -11, D:4) a +0 robe a +0 scythe (37, -15, D:4) a +0 dagger a +0 robe (37, 3, D:4) a +1 flail of protection a +0 chain mail (39, -17, D:4) a +1 dagger of speed a +0 robe (39, -16, D:4) a +0 dagger a +0 robe (52, -5, D:4) a +0 dagger (55, -8, D:4) a +0 club a +0 chain mail Level 5 of the Dungeon [Shop] Foitus Seiw's General Store a potion of heal wounds (55 gold) 5 stones (5 gold) a potion of curing (33 gold) 6 stones (6 gold) a +0 ring mail (44 gold) a scroll of torment (104 gold) 3 scrolls of teleportation (99 gold) a +0 robe (7 gold) the +0 ring mail "Dilug" {rElec rPois Slay-6} (44 gold) Slay: It affects your accuracy & damage with ranged weapons and melee (-6). rElec: It insulates you from electricity. rPois: It protects you from poison. (8, 22, D:5) a +0 robe (8, 23, D:5) a +0 leather armour a +0 trident (11, 50, D:5) a +0 club (14, 35, D:5) a +0 shortbow (15, 37, D:5) a +0 mace of protection a +0 robe a +0 dagger (15, 38, D:5) a +0 mace (16, 23, D:5) a potion of degeneration (16, 30, D:5) the +0 leather armour of Greater Demons {Harm rElec} rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (16, 36, D:5) a +0 dagger (25, 44, D:5) a +0 mace (30, 5, D:5) a +0 club a +0 dagger a +0 whip a +0 ring mail (30, 6, D:5) a +0 short sword (45, 37, D:5) a +0 club (50, 51, D:5) a +0 chain mail Level 6 of the Dungeon (0, 0, D:6) a +0 whip (1, 1, D:6) a +0 war axe (5, -3, D:6) a +0 club (5, -2, D:6) a +0 short sword (6, -2, D:6) a +0 club (19, -22, D:6) a +0 chain mail (20, 8, D:6) a +0 quarterstaff (34, -21, D:6) a +0 chain mail (37, -34, D:6) a +0 ring mail (38, -30, D:6) a +0 war axe a +0 leather armour (38, -29, D:6) a +0 club a +0 leather armour (40, -31, D:6) a +0 dagger a +0 robe a +0 club (40, -30, D:6) a +0 dagger a +0 robe (43, -3, D:6) a +0 leather armour (48, -45, D:6) a +0 whip Level 7 of the Dungeon (0, 0, D:7) a +0 spear a +3 ring mail of willpower a +0 kite shield (3, -17, D:7) a +0 halberd (3, -15, D:7) a +0 club (3, -11, D:7) a +0 club (3, -10, D:7) a +0 spear a +0 spear (3, -9, D:7) a +0 club a +0 leather armour (3, -4, D:7) a +0 dagger (4, -4, D:7) a +0 short sword (9, -21, D:7) a +0 spear (10, -21, D:7) a +0 spear (20, -6, D:7) a +0 club (20, -2, D:7) a +0 hand axe (24, -34, D:7) a +0 whip (24, -12, D:7) a +1 helmet (25, -3, D:7) a +0 club (27, -7, D:7) a +2 short sword of electrocution (29, -20, D:7) a scroll of butterflies (30, -32, D:7) a +2 whip of electrocution (33, -36, D:7) a +0 flail a +0 chain mail (34, -40, D:7) a +0 robe (34, -36, D:7) a +0 mace a +0 chain mail a +0 short sword (34, -19, D:7) a +0 robe (35, -19, D:7) a +0 whip (35, -11, D:7) a +0 ring mail a +0 club (36, -18, D:7) a +0 spear (36, -17, D:7) a +0 spear (36, -13, D:7) a +0 ring mail a +1 spear of flaming (37, -13, D:7) a +0 giant club (42, -28, D:7) a +0 falchion Level 8 of the Dungeon (0, 0, D:8) a +0 club a +0 club a kobold corpse (0, 3, D:8) a +0 club (1, 1, D:8) a +0 hand axe (2, -4, D:8) a +0 dagger a +0 robe (4, 1, D:8) a +0 short sword (8, -6, D:8) a +0 club a +0 leather armour (8, -5, D:8) a +0 flail (8, 6, D:8) a +0 chain mail (9, -2, D:8) a +0 whip a +0 club (11, -8, D:8) a +0 mace a +0 ring mail (12, -7, D:8) a +0 falchion (13, -6, D:8) a +0 mace a +0 scale mail a +0 whip a +0 leather armour (14, -6, D:8) a +0 falchion (19, 22, D:8) a +0 cloak (20, 4, D:8) a +0 club (21, -16, D:8) a +0 long sword (22, 20, D:8) a +0 dagger (32, -19, D:8) a ring of see invisible (34, 20, D:8) a +0 whip a gnoll corpse (skeletalised by now) (34, 21, D:8) a +0 halberd a +0 whip a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (35, -19, D:8) a +0 hand axe (35, 22, D:8) a +0 robe a +0 whip a gnoll corpse (skeletalised by now) Level 9 of the Dungeon (0, 0, D:9) a condenser vane (1, 7, D:9) a scorpion corpse (1, 8, D:9) 2 scrolls of noise (10, 6, D:9) a +0 flail a +0 robe a +0 dagger (10, 7, D:9) a +0 leather armour a +0 hand axe an orc skeleton (17, -8, D:9) a water moccasin corpse Level 10 of the Dungeon (0, 0, D:10) a +0 giant club a +0 giant spiked club (17, -1, D:10) a +0 scimitar (18, -3, D:10) a +0 ring mail Level 11 of the Dungeon (0, 0, D:11) a phial of floods (1, 1, D:11) a +0 sling (7, 17, D:11) 18 gold pieces (26, 5, D:11) 27 gold pieces (31, 4, D:11) 12 gold pieces Level 12 of the Dungeon (0, 0, D:12) a potion of attraction (1, 5, D:12) 22 gold pieces the Ecumenical Temple