MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -2, D:1) a +0 short sword (13, -21, D:1) a +0 plate armour (17, -33, D:1) a +0 dagger (17, -16, D:1) a +0 dagger (19, -19, D:1) a +0 club a +0 dagger (32, -29, D:1) a +0 leather armour (43, 4, D:1) a +0 club (53, -8, D:1) a +0 chain mail (54, -30, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (7, 2, D:2) a +0 scale mail (7, 29, D:2) a +0 scale mail (49, -10, D:2) a +0 club a goblin corpse (skeletalised by now) (50, 3, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hand axe (11, -6, D:3) a +0 scale mail (11, 1, D:3) a giant cockroach corpse (13, -9, D:3) a +0 dagger (15, -28, D:3) a +0 dagger an orc corpse (18, -6, D:3) a +0 dagger (19, -5, D:3) a +0 plate armour (20, -7, D:3) a jackal corpse (20, -6, D:3) a +0 chain mail (21, -6, D:3) the +5 pair of boots of Ru, Bashing {Str+2} Str: It affects your strength (+2). (23, 4, D:3) a hobgoblin corpse (24, -1, D:3) a +0 whip (25, -11, D:3) a +0 leather armour (25, -1, D:3) a +0 ring mail (26, 7, D:3) a +0 ring mail