MirrMurr Level 1 of the Dungeon (0, 0, D:1) a +0 mace (10, 27, D:1) a +0 scale mail (17, -6, D:1) a +0 club (32, 1, D:1) a +0 dagger (39, -21, D:1) a +0 spear (49, 25, D:1) a +0 club (55, -10, D:1) a +0 club Level 2 of the Dungeon (15, 4, D:2) 2 silver javelins (22, -26, D:2) a +0 chain mail (27, -18, D:2) a +0 short sword (44, -5, D:2) a +0 club (48, 11, D:2) a +0 club a +0 robe Level 3 of the Dungeon (1, 18, D:3) a +0 dagger (7, 29, D:3) a +0 flail a +0 spear (7, 30, D:3) a +0 spear (8, 18, D:3) a +0 club (9, 23, D:3) a +0 chain mail (10, 21, D:3) a +0 whip (12, 11, D:3) a +0 sling (25, 24, D:3) a +0 short sword a +0 ring mail (30, 25, D:3) a +0 dagger a +0 robe (32, 23, D:3) a +0 short sword (34, 17, D:3) a +0 club a +0 leather armour (34, 18, D:3) a +0 hand axe (40, 21, D:3) a +0 club (41, 31, D:3) a +0 pair of gloves Level 4 of the Dungeon (0, 0, D:4) a +0 giant spiked club (5, -28, D:4) a +0 spear (5, -24, D:4) a +0 halberd a +0 halberd (5, -20, D:4) a +0 halberd (6, -6, D:4) the +1 chain mail of Incorporation {rC+ Int+3 Slay-3} Int: It affects your intelligence (+3). Slay: It affects your accuracy & damage with ranged weapons and melee (-3). rC: It protects you from cold. (6, -1, D:4) a +0 club (10, 20, D:4) a +0 dagger (11, -3, D:4) a +0 flail (14, 14, D:4) a +0 club (15, -27, D:4) a +0 club (15, -8, D:4) a +0 long sword (19, -23, D:4) a +1 flail of protection a +2 chain mail of cold resistance (25, 13, D:4) a +0 robe Level 5 of the Dungeon (0, 0, D:5) a +0 dagger (4, -19, D:5) a +0 robe (6, -11, D:5) a +0 giant club an ogre corpse (11, -2, D:5) a +0 flail (12, -22, D:5) a +2 chain mail of willpower (12, -19, D:5) a +0 glaive (13, -1, D:5) a +0 spear (13, 0, D:5) a +0 spear a +0 spear (28, -14, D:5) a +0 flail a +0 leather armour the Ecumenical Temple